My PLLs Broken Down w/ Fingertricks explained (WIP) (Video)

but I also only averaged like 12-13 at my last comp

You dropped two seconds from your average in the last two months?!

Noahaha said:
In all seriousness though, can you guys just argue with what his video says, rather than arguing that he shouldn't be teaching people???

We're not arguing that he shouldn't be teaching people? We're not even arguing at all.

I'm just curious to see if his times are what he says, because that would be pretty weird considering the current evidence.
 
You dropped two seconds from your average in the last two months?!



We're not arguing that he shouldn't be teaching people? We're not even arguing at all.

I'm just curious to see if his times are what he says, because that would be pretty weird considering the current evidence.
You're right, but it's still pretty OT in this Thread...it's probably too late now, but one can do this via PM.

anyway, B2T: I really like your turning style, I often unintentionally use my Thumbs, and your videos give an extra portion of reflection about when "special" finger tricks make sense. I will definately go over my 2H algs again soon and probably incorporate a lot more index/middle switching and thumb flicking.
Thanks for the contribution :)
 
Hey guys, I have been ridiculously busy as of late, but I will be making more vids over the next week or so. I have been working and doing birthday related stuff all week and I haven't had any time to cube let alone make vids. I will make that average as soon as I get a chance and I will be making more vids on avoiding cube rotations, PLL's and more lol. Just a quick update for you all. Sorry about the wait, but sometimes life gets crazy.

O and to Kir, I didn't really drop 2 seconds, I was just out of practice for the whole summer so I gained a second or so and then I have lost around 1- 1.5 seconds in those two months. I haven't been practicing recently though so I need to get back at it. I still want to be 10 or sub 10 by the end of my 2nd year which I am sort of on track for.
 
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More vids!!! Also I made a quick sub 10 average of 5 vid which should be up soon. I am still working on getting that sub 10 average of 12 though, I am really out of practice and whenever I turn on the camera I mess up or I go sup 10 lol, but I will make it soon. I just figured you guys wanted more tutorials than for me to spend days trying to beat my pb.
 
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Yeah I just enjoy watching cubing-related stuff and frankly don't care about your times. You're way more experienced than me and I'll follow your ideas based on whether they're appealing and make sense rather than whether you're sub-10. Thanks!
 
Yeah I just enjoy watching cubing-related stuff and frankly don't care about your times. You're way more experienced than me and I'll follow your ideas based on whether they're appealing and make sense rather than whether you're sub-10. Thanks!

Thanks, good to know im not hated by everyone lol :)
 
I modified the Prisma Puzzle Timer to help me figure out where I'm at with my PLLs. The modifications keep track of exactly which PLL you've solved and computes the averages for each type.

This has been quite useful. I'm using 2-look PLL. I discovered that my Ab solves are much much slower than my Aa. When I saw the data I immediately knew it was a problem with recognition. I hadn't noticed that I didn't use the Ab algorithm as much as I should.

There are 72 PLL cases, counting orientation. With four colors and four cube orientations there are a total of 4x4x72 = 1152 possible PLL situations. The software gives you all 1152 in your first 1152 PLL solves. The next 1152 are the same but in a different (pseudorandom) order. As you solve situations in the second 1152, it removes that situation from your average. So your average always shows an even balance of all the PLL cases that are possible with the appropriate probabilities for each.

I'm still in early use / testing of this software. There are a lot of features I'd like to add to it. I should have it running well enough to share in a week or two. One of the things I want to add is a message when you've set a new PB for a PLL case. As in "Congratulations, new best for Ab". And I've added a bunch of other things I think a timer should have such as an "oops" button which allows you to restart the solve.
 
Oh, by "cube orientation" I mean orientation of the whole cube, not orientation of an edge or corner. There are six sides to a cube and any of them could be up. Then you can rotate it four ways. So for any given situation, there are 24 ways to hold the cube. But with PLL and OLL, you begin with your cross on the bottom. That means there are 4 ways to orient. People talk about this regularly on speedsolving.com, for example:

I think the cube should be provided in an undetermined orientation. It should definitely NOT be possible for a competitor to claim the cube was in the wrong orientation and be able to get a new scramble.

It would be nice if we tried to provide the cube in a random orientation, but that might be impractical. We could have the scrambler toss the cube in the air after scrambling and before placing it with the competitor's scorecard, but I'm not sure it's really necessary.

http://www.speedsolving.com/forum/showthread.php?36691-Competitor-requested-orientation

What the software I've got does is to avoid the necessity of tossing the cube in the air to randomize it. The usual scrambles are a sequence of stuff in the set {U,U2,U',R,R2,R', ... D,D2,D'}. What I've done is add code to change the orientation of the cube. For the PLL and OLL scrambles, this means that a scramble can end with one of {y,y2,y'}. You won't always start a PLL scramble with the green center pointing towards you.

Of course you should scramble the cube without watching it. And I did a bunch of other changes. For instance, there's automatically no "inspection" time when you're in PLL mode now.

They could make the change to the definition of the WCA scrambles. I think it would be an (insignificant) improvement.
 
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