[Official] Marc Waterman still got it! 19 secs

The Waterman method is regarded as a corner first method. But the very essence of this method is to do the first layer followed by Cll and then the rest. I myself solve the cube after the same ideas but build the first layer beginning with the edges instead of corners. I strongly believe that the move count of the first layer in this case is lower than if beginning with the corners. Is that still regarded as Waterman?
 
lol he doesn't need to work on anything. He doesn't have the ambition to practice and become fast. He just likes to solve a few cubes sometimes.

I was joking around. I'm aware that he's not actively speedcubing anymore.

The Waterman method is regarded as a corner first method. But the very essence of this method is to do the first layer followed by Cll and then the rest. I myself solve the cube after the same ideas but build the first layer beginning with the edges instead of corners. I strongly believe that the move count of the first layer in this case is lower than if beginning with the corners. Is that still regarded as Waterman?

I believe this is still the Waterman method. I use blockbuilding for the first layer. Sometimes it's faster to solve the corners first, and I'll take that route. I basically use whichever way seems the fastest to me.

Edit: I think it's probably called the Waterman Method because that's what Josef Jelinek called it by that name on rubikscube.info. That seems to be where most people get information on the Waterman method.
 
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" I use blockbuilding for the first layer. Sometimes it's faster to solve the corners first, and I'll take that route. I basically use whichever way seems the fastest to me"

Why not test "edges first" then? 14.5(?) STI moves in average for the first layer.
 
" I use blockbuilding for the first layer. Sometimes it's faster to solve the corners first, and I'll take that route. I basically use whichever way seems the fastest to me"

Why not test "edges first" then? 14.5(?) STI moves in average for the first layer.

Why not solve corners and edges at the same time when it's possible? I just do a "whatever is fastest" First layer.

blockbuilding has a lower movecount average

^ That is basically the reasoning.

very interesting fingertricks :) is that a "waterman" method?

Yes, the 80s style fingertricks are quite cool. The Waterman method is described here.
http://rubikscube.info/waterman/index.php
 
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