List of 4x4x4 edges methods

Syuhei's is 3-3-3-(0, 2, or 3)
I prefer to reference it as 3-6-(0, 2, or 3) because I think after the first 3, he fixes the centres, then he does a normal 6 edge pairing. (Maybe I'm wrong, but I swear that's what I saw in his tutorial)

I think you're right Robert, because he does Uw and that his first three edges, then a normal 6 edge pairing (with possible edge pairing "parity", where everything doesn't work out perfectly), and then the last 2 or 3 (or 0). So, yeah, 3-6-(0, 2, or 3) makes more sense.
 
I don't know how to classify my edge solve method, but it goes like this:
After solving two opposite centers and solving the corners, build edge pairs one at a time and direct solve them until two opposite sides are solved (L and R).
Next, sort the l edge cubies and r edge cubies, so that they are in their appropriate layer (1 of 7 algorithms).
Finally, solve all 4 remaining edge pairs (1 of 8 algorithms). Usually, an l or r layer move will be required to align the edge pairs.
You can see the algorithms here:
http://cubacca1972.googlepages.com/alternatephase2:solvetheremainingedgecub
It's just another variant of the cage method.
 
...5th pair: BYs. Set up: x z' U'. BY in UFL must replace BO in UFL. Other BO is in UL, so to place in M layer: L' B' L. To fix BYs and BOs: r2' U L' U' r2....(sorry if there are mistakes anywhere.)
Just one mistake. The L' B' L should be L' B L

Your method is indeed a 2-2-2-2-2-2, but without a "fixed buffer". The disadvantage is that you need to find two pieces at once which is much harder to do. If you compare your solution to Lucas solution you will see that they are almost identical (technique, not moves) but that he uses a fixed buffer

Lucas, I liked how you did the last 4 pairs as 1-3 instead of 2-2. I almost never do that in a speedsolve though.
I wonder why you choose to do the 4th pairing as FR z' B' r FRF'r' instead of F R F' r F R F' r'
 
Arnaud: small means wide turn. I will look through it again.

Here is my try at Arnaud's scramble, small letter means wide turn.


y' L' 3D / l' U R U' r

U F' L2 / r U' L' U r'

F' R2 / l' U R U' r

x2 B' R2 U y / r U' L' U r'

x' R B R 3D' / r U' L' U r'

D x2 z u R U R' F R' F' R u
 
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Arnaud: small means wide turn. I will look through it again.

Here is my try at Arnaud's scramble, small letter means wide turn.


y' L' 3D / l U R U' r

U F' L2 / r U' L' U r'

F' R2 / l U R U' r

x2 B' R2 U y / r U' L' U r'

x' R B R 3D' / r U' L' U r'

D x2 z u R U R' F R' F' R u

y' L' 3D / l U R U' r doesn't work. Do you mean y' L' 3D / l' U R U' r
 
After looking at all the solves (people, please check your solutions in Lucas's applet), I liked Lucas's method the best. My recognition really sucks, so using a fixed buffer for good lookahead really helps.
Before, I do a 6 pairing, then something similar to Rob for finish 2 at a time, except my way is even worse because I only look for 1 piece at a time while Rob sets up both pairs.
Perhaps I can still start with 6 pairing, but end with Lucas style 2 pairing?
 
I had this idea of a 6-2-2-2 variation, but I'm not used to 6-2-2-2 so I wasn't particularly good at it. What you do is:

1. Fix 6 edges normally.

2. Place them all in the D layer and on the BL and BR slots. (If there are more than 6 edges solved, it doesn't matter, just as long as there are solved edges in D layer and on the BL and BR slots)

3. Use classic hardwick 2 pair chain solving to fix the rest of the edges. (The advantage of this is that you only have to look on the U layer for the edges and you don't need to use any D moves.)
 
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