how would you solve a jings pyraminx

CyberMonkey

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I understand how you would solve a normal pyraminx but i dont understand how to solve a jings pyraminx(i dont have one im just interested) because you cant turn the corners of a jings pyraminx like you can on a normal one would the corners be fixed? Or did they make it like that to make it harder to solve??..



edit: ive tried searching youtube for a tutorial on a jings pyraminx but there aren't any yet... :-[
 
It's the same as a pyraminx, save you have to rotate the tips with some kind of algorithm. I think you could do it like a Skewb. Can't see it being very hard.
 
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You solve the corners/edges just like a pyraminx with no tips, then either the centers are solved, or they require an alg that is something like R L R' L' R L R' L' I think. I can't remember for sure. You can play with one here: http://users.skynet.be/gelatinbrain/Applets/Magic Polyhedra/tetra_fv1.htm
the link is dead any others?

The link isn't dead. Maybe you haven't Java activated or something.

To give my answer (but I'm not sure it's correct), Its like a Skewb, but the centers (that lookes like edges) have a orientation, and one set of corners (looking like centers) haven't orientation.

You can solve center-orientation by doing a threecycle twice, because they always is "flipped", 180 degrees. Otherwise, it's just lika a skewb.
 
The key point here is that it isn't a pyraminx, it's a tetrahedron skewb. It can be solved using the same method as the Skewb. I don't know about the pyraminx though. In theory it an, but in practise I don't know.

Initial advise - Solve it like a Skewb.
 
You can solve it just like a Pyraminx, except for centers; the only possible way the centers can be off is by a 2-2-cycle, which can be fixed with (R U R' U')3.

This puzzle has been around for ages as the "Halpern-Meier Tetrahedron", and yes, it is equivalent to a skewb (although I wouldn't suggest using a Skewb solution unless you know a way to flip skewb centers).
 
You can solve it just like a Pyraminx, except for centers; the only possible way the centers can be off is by a 2-2-cycle, which can be fixed with (R U R' U')3.

This puzzle has been around for ages as the "Halpern-Meier Tetrahedron", and yes, it is equivalent to a skewb (although I wouldn't suggest using a Skewb solution unless you know a way to flip skewb centers).

When I learnt that algorithm ( (R U R' U')3 ), I agree that that's a better and faster way to solve it, but didn't my way of flipping "centers" count? I don't know the proper notation on a Skewb or a HM Tetrahedron, but on a Skewb, let's call R the move when you rotate DFR, and L is DLF.

R L' R' L y2 R L' R' L + R L' R' L y2 R L' R' L would rotate/flip center B and D.

Translating it into notation for the pyramid is harder thou, and I can't do it with just a virtuell one.
 
Sure, you solution does work, but wtf? That algorithm's really icky :| On a Jing's Pyraminx the R L' R' L part alternates face and corner twists, and the y2 rotation is a rotation around an *edge*. Ew.

Also, the fact that this is just a Pyraminx with added centers means that the most intuitive solution (in my opinion) would be to solve it like a Pyraminx and somehow add some extra moves or steps to deal with the centers.
 
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