How the R2 algs work?

byu

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I currently use M2 for edges and old pochmann for corners. I'm trying to learn R2, I may or may not use it, I just want to learn it anyway just to get a feel for it in case I ever decide I don't like old pochmann corners. However, some algorithms are very long and hard to memorize, such as the R slice ones, FDL, and UFL.

I think if I could understand how they work, it might be easier to memorize. That's what I did for PLL anyway. Any tips on how to either memorize all the R2 algs or figure out how they work?
 
Exact same idea as M2 for edges. Setup, R2, reverse setup for all corners on L. They are very obvious conjugates.
A perm+ R2 and stuff for R layer corners. Memorize the algs like you did for UF and DB in M2.
The R layer ones are just commutators that cycle 3 pieces on R layer+ R2.

Look for 3 cycles where the piece at buffer goes to the place you want and the piece diagonal from it goes to the buffer. Then, you apply R2.
 
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the ones in the R layer are a bit long, and i remembered one of them (shooting to FUR) can be substituted by turning the cube sideways and then doing the clockwise A perm, and then doing R2.


Basically the R2 algs are 3 cycles of the corners.
Correct me if im wrong. (which i could be)
 
FDL and UFL can be reduced to BUL with an L turn, and the BUL alg should be easy to understand as it's not a special algorithm but only has a long setup part (the part before the R2 turn in the middle).
 
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