rubiksczar
Regular
whats the fastest BLD method and can someone give a link to it?
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It's so godly that nobody except for Chuck Norris can learn it.
whats the fastest BLD method and can someone give a link to it?
Haiyan uses speed-optimised BH btw.
Ideally you would want to gather a collection of about 800 algorithms to cycle any 3 corner stickers from a fixed buffer, and the same for edges. (Speed optimized BH as Kirjava said).
The method that Haiyan Zhuang uses is the fastest. It is similar to BH. The difference is that the algs are more like "speed algs" than commutators. So you have to learn all those "speed algs". With all the special cases (mostly parity I guess), I think Haiyan Zhuang uses about 1000 algs. There was a post from him about that.
Haiyan uses speed-optimised BH btw.Ideally you would want to gather a collection of about 800 algorithms to cycle any 3 corner stickers from a fixed buffer, and the same for edges. (Speed optimized BH as Kirjava said).
The method that Haiyan Zhuang uses is the fastest. It is similar to BH. The difference is that the algs are more like "speed algs" than commutators. So you have to learn all those "speed algs". With all the special cases (mostly parity I guess), I think Haiyan Zhuang uses about 1000 algs. There was a post from him about that.
lol 800 or 1000. iirc, Tim Sun told me that Haiyan only uses ~40 algs. But he's mastered those algs and just sets up to them in solves.
Edit: Oh, and one more thing. In the two reconstructed solves by Haiyan I've seen, I noticed that almost all of the corner algorithms were essentially identical to the (BH) ones I use. And about half of the edges algorithms were the same as mine. So it certainly seems like he's essentially using speed-optimized BH, based on those sample solves. For the algorithms that were different from mine, they usually resembled typical speed-optimized OLL or PLL-type algorithms, being one or two moves longer than a BH algorithm, but quick to execute. This certainly doesn't mesh with using only 40 algorithms - it's more complicated to remember than standard BH.
Edit: Oh, and one more thing. In the two reconstructed solves by Haiyan I've seen, I noticed that almost all of the corner algorithms were essentially identical to the (BH) ones I use. And about half of the edges algorithms were the same as mine. So it certainly seems like he's essentially using speed-optimized BH, based on those sample solves. For the algorithms that were different from mine, they usually resembled typical speed-optimized OLL or PLL-type algorithms, being one or two moves longer than a BH algorithm, but quick to execute. This certainly doesn't mesh with using only 40 algorithms - it's more complicated to remember than standard BH.
Which reminds me, I've seen him use two T-perms (with setups) in a row during corners phase. He might use those for those ugly 2 2-cycle cases.