JBCM627
Veteran
(continued from another thread)
So commutators are usually defined as A B A' B'.
I was wondering about the idea of extending the individual blocks of moves, A and B, even further. Dealing with just one of them for now, let A be two sets of moves: A = X Y. A' = Y' X'. (This can be seen when doing A A' = (X Y)(Y' X') = no net effect.) So now replacing for A, you have a commutator defined as:
(X Y) B (Y' X') B'.
This can probably be more useful than my first/only current idea for it, which is:
X = (R' D2 R) = X'
Y = (F D2 F') = Y'
B = U
Which gives you the algorithm:
R' D2 R F D2 F' U F D2 F' R' D2 R U'
Which will do... well, you'll see
. And of course, mirrors and inverses do similar things.
Has anyone else toyed with this before, or can find more uses for it?
So commutators are usually defined as A B A' B'.
I was wondering about the idea of extending the individual blocks of moves, A and B, even further. Dealing with just one of them for now, let A be two sets of moves: A = X Y. A' = Y' X'. (This can be seen when doing A A' = (X Y)(Y' X') = no net effect.) So now replacing for A, you have a commutator defined as:
(X Y) B (Y' X') B'.
This can probably be more useful than my first/only current idea for it, which is:
X = (R' D2 R) = X'
Y = (F D2 F') = Y'
B = U
Which gives you the algorithm:
R' D2 R F D2 F' U F D2 F' R' D2 R U'
Which will do... well, you'll see
Has anyone else toyed with this before, or can find more uses for it?