Stini
Regular
Odder, even the obvious speedsolving way is shorter than that 
Insert pair: U B' U2 B U' B' U B
OLL: F' L' B L' B' L2 F
PLL: F U' B U2 F' U F U2 F' B' (24 moves total, counting the cancellation)
I don't see why you orient edges if you solve the LL with OLL+PLL anyway. If you orient edges, try to do the LL with one-look or do something like in Heise method.
You could also try different ways of pairing and just play around, something like this: U L U' F U2 F' U L' B' U2 B which solves last pair+OLL and leaves only 3-corners, which you can solve with either PLL or commutator insertion.
Insert pair: U B' U2 B U' B' U B
OLL: F' L' B L' B' L2 F
PLL: F U' B U2 F' U F U2 F' B' (24 moves total, counting the cancellation)
I don't see why you orient edges if you solve the LL with OLL+PLL anyway. If you orient edges, try to do the LL with one-look or do something like in Heise method.
You could also try different ways of pairing and just play around, something like this: U L U' F U2 F' U L' B' U2 B which solves last pair+OLL and leaves only 3-corners, which you can solve with either PLL or commutator insertion.
