• Welcome to SpeedSolving.com — the world’s largest puzzle community!

    You’re currently browsing as a guest, which means you have limited access to discussions, resources, member profiles, and community features.

    Join 50,000+ cubers and puzzle enthusiasts from around the world to ask questions, share solves, improve faster, and be part of the community.

    Registration is free, fast, and easy — create your account today.

    Already a member? Log in here to hide this message and start participating.

CubeCross (Android) - the whole cube laid flat - looking for feedback

oyster1525

Member
Joined
Oct 13, 2026
Messages
1
Location
Denmark
Hi all! I'm the developer of CubeCross, a puzzle game where the cube is unfolded flat, so all six faces are visible at once. You drag a row or column to turn that layer. It has 2x2, 3x3 and 4x4, plus simplified step-by-step lessons that teach the 2x2 (Watch → Follow along → Your turn).
It's in closed testing on Google Play, and I'd really value feedback from people who actually solve cubes:
- Does the flat view feel natural, or confusing compared to a real cube?
- Do the 2x2 lessons make sense to a beginner? Testers who don't cube said the controls feel intuitive but solving was out of reach - what would you add to bridge that?
- Would a small live 3D cube next to the flat one, turning as you drag, help? Or maybe switch between flat and 3D modes?
To try it (free, offline, no account):
1. Join the test group: https://groups.google.com/g/cube-cross-testers
2. Opt in: https://play.google.com/apps/testing/com.spacekubegames.cubecross
3. Install: https://play.google.com/store/apps/details?id=com.spacekubegames.cubecross
Any feedback is very welcome - whether you liked it or not.
 
Tried it on a Pixel. Answers from someone who solves and also builds cubing software:
Flat view: natural for reading state, unnatural for turning. The back face is the problem — depending on how you unfold, B ends up rotated 180° relative to what my hands expect, so R/L turns that touch B feel mirrored. Worth testing which unfolding your testers get wrong least.
2x2 lessons: "Watch → Follow → Your turn" is the right ladder. What's missing between Follow and Your turn is recognition: before the learner executes, ask them to point at which case they're in. Non-cubers can follow moves; they can't yet see cases. That's the bridge.
Yes to a small live 3D cube beside the net, turning as you drag — and let the user grab either one. The net is better for seeing everything, the 3D is better for feeling the move. Switching modes loses the link between the two; showing both keeps it.
Good luck with the release.
 
Back
Top