Bill McGaugh's Method

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Richard

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Ok, i've been trying to use this method. I've already found a stumbling block though...When orienting the corners he gives this algorithm....Out= L? D R D? L D R? D? (turn cube 90 degrees clockwise) R D? L? D R? D? L D (turn 90 CCW)

I've tried using this but it doesn't work...when it says "(turn cube 90 degrees clockwise)" is it talking about a Y move or a Z move? I've tried both and neither have worked for me...little help please...

He also give this algorithm which orients the corner when they're oriented differently In= L U' F2 U F2 U L U' L2 D F2 D' F2 , this works for me in the given situation, but i have to use it twice for some casees when the corners are oriented different, when i'm supposed to use the "Out" algorithm, but that one doesn't work...lol
 
Richard,

You are right, of course...the algorithm given doesn't work for "out"...
I fixed it (I hope!). It's weird that no one pointed this out before.
Thanks!

It should be:

L D R' D' L' D R D'
Z
R' D' L D R D' L' D
Z'


Bill
 
Alright, i can orient both the corners and edges easily now. However, i get kind of lost when it comes to the permutation. I follow your example solve, and understand and can do everything up to

Put Corner 5 into UBR.

(it is in position 2 when the cycle ended)

T permutation.

Put Corner 2 into UBR, while Corner 5 goes into position.

Setup move: F2

T Permutation.

Undo setup: F2

Put Corner 2 into position.

T Permutation.

Sorry Bill, but if you have the time could you give me the exact setup move to place corner 5 in UBR. I tried UFR but that failed miserably...lol. I'm just not sure how these last few moves work. Thanks
 
Hmmm...those instructions are confusing!

Let me see if I can make things clearer:

You are at the point where you have placed the 1 corner into position.
Remember that the corner perm that we memorized is 86 12 52. You have done 8 and 6 and 1.
You must now do 2 (which means move the cubie in 2 into UBR).

There is no need for a setup moveup move for 2.The next move to make is just a T perm.
As a result of that T perm, the corner that belongs in 5 (ultimately), is
swapped into position 3 from position 2.

Then we do the setup move for position 5 (bringing whatever is in position 5 to position 2(URF)).
That setup move is F2. Then do a T perm (shoots the ultimate 5 cubie into
position 3) and reset (moving position 3 back to 5) by doing F2.

The final corner perm move is another T perm. That swaps position 2 and 3,
which results in corners 2 and 3 being in the correct positions.

In summary, from the moment when you placed 1:
do a T perm (puts ultimate 5 into position 3)
F2 (brings the 5 position to position 2)
do a T perm (puts ultimate 5 into position 2)
F2 (brings ultimate 5 to position 5)
do a T perm (swaps position 2 and 3, putting them into their final positions)

If none of this is understandable, please tell me...I will keep working
on it.

Bill
 
Haha, got it now...thanks! It wasn't hard at all...just some of your wording got me confused...but everythings good now. Thanks!
 
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