Beginner's method prototype.

while Niklas is (marginally) on the agenda, who likes the beginners U-perms i made up when messing around yesterday?

R U R' U' L' U' L U2 R U R' U' L' U L

and the mirror of that.

also, using that on the megaminx, you know both the A-perms and the U perms. (the A perm uses adjacent slots, the U perm 'misses' a slot).

i think thats probably a bit easier to teach to an absolute beginner, but whatever you think, im just pleased i worked them out, and that ive learned a couple of extra algs for megaminx:)
 
People always come up with complicated beginner's methods...


When someone asks me to teach them, I just use a simple Fridrich variant: Cross, then first layer, first two layers, eOLL, cOLL, oPLL, ePLL. All you need for algorithms are FRUR'U'F', Sune, A perm, U perm, all of which are relatively short and easy to learn. It's not strictly intuitive, but I think it's a good balance between algorithms and intuitive solving.

I don't see how keyhole is any better than just doing the last four edges normally, since you can't keyhole the last pair anyway. It seems to me that you're just adding in another step, and honestly the biggest problem I've had with beginners is that they can't remember what step to apply to the cube at what point.

Yes, that is the easiest way.
Except I teach J perm and Just tell them that It is Niklas (7 moves) + Sune, which I taught them anyway. A perm tends to confuse people with the x regrippings. Also Niklas is a more clear looking commutator.

How the hell do you do J perm with Niklas and Sune?
 
People always come up with complicated beginner's methods...


When someone asks me to teach them, I just use a simple Fridrich variant: Cross, then first layer, first two layers, eOLL, cOLL, oPLL, ePLL. All you need for algorithms are FRUR'U'F', Sune, A perm, U perm, all of which are relatively short and easy to learn. It's not strictly intuitive, but I think it's a good balance between algorithms and intuitive solving.

I don't see how keyhole is any better than just doing the last four edges normally, since you can't keyhole the last pair anyway. It seems to me that you're just adding in another step, and honestly the biggest problem I've had with beginners is that they can't remember what step to apply to the cube at what point.

Yes, that is the easiest way.
Except I teach J perm and Just tell them that It is Niklas (7 moves) + Sune, which I taught them anyway. A perm tends to confuse people with the x regrippings. Also Niklas is a more clear looking commutator.

How the hell do you do J perm with Niklas and Sune?

Are you serious?

Niklas= L'URU'LUR'
Sune= RUR'URU2R'
Do Niklas, then Sune = J perm.
moves cancel out, which is something the beginner can obviously see for themselves, so 14 moves reduce to 11.
 
fanwuq - i learnt the pochmann Y - R'FR2U' blah blah (im tired) in one look, and so did Chukk.

maybe we should start this as a silly event?

sleep delayed Alg memo - you are only allowed to look at the alg and run it through on a cube once, then go to bed, and see if you can remember it. Multi would be cool too. it would also be a very quick way to learn algorithms!

ill race you to full COLL :p

but seriously -
i like the M slice U perms, and they are ridiculously short, but taking out two pairs and putting them back in is pretty easy to learn, as they are also similar to the sune... :)
 
fanwuq - i learnt the pochmann Y - R'FR2U' blah blah (im tired) in one look, and so did Chukk.

maybe we should start this as a silly event?

sleep delayed Alg memo - you are only allowed to look at the alg and run it through on a cube once, then go to bed, and see if you can remember it. Multi would be cool too. it would also be a very quick way to learn algorithms!

ill race you to full COLL :p

but seriously -
i like the M slice U perms, and they are ridiculously short, but taking out two pairs and putting them back in is pretty easy to learn, as they are also similar to the sune... :)
\

That doesn't count! Unless you did not know regular T or Y at first. Your alg is OK, I found it myself a while ago too, but never used it. I don't know if it's worth it to learn since they have to switch algs sooner or later to a faster one. The MU alg is good because:
1. Easy to memo
2. Fastest U perm to execute (Not for me, but almost: I get about 1.3 on MU and 1.0 on RU)
3. can be used to tell people about conjugates and commutators.
You set up to MU2M'U2 and reverse set up using only MU moves.

Also, that guy I taught is not an experienced cuber. He can't even solve it consistently yet! He is not a genius, a very typical student with decent memory. He still have trouble with knowing when to execute the sune to complete OLL despite me showing him the picture many times. He also executes U perm faster than Sune despite learning sune first and using it many times more. Of course we can't just take one case study. I taught quite a few people this U perm and none of them had any problems with it and could do it with out any help from me usually in less than 3 minutes, while for some reason, RURURU'R'U'R' for completing F2L takes much long to learn.

I don't know about learning COLL, I'd finish OLL first and then do CLLEF. I don't think COLL for sune cases are worth it.
 
no, neither do i (think they are worth it). actually, i dont think theyre worth it for anything but chameleon, headlights aaand the other marginally awkward one. so ill race you for those!
and i also need to finish OLL...
 
personally, i think that...

- intuitive cross (show them some examples to correct cross if made wrong)
- corners
- edges
- cross on top (F/f (RUR'U') F'/f'
- sune for the COrientation (teach them what sune DOES, so they can work out what to do themselves for each case)
- A perm for corners
- sunes for edges
How can you use sune for edges without messing up CO?
 
personally, i think that...

- intuitive cross (show them some examples to correct cross if made wrong)
- corners
- edges
- cross on top (F/f (RUR'U') F'/f'
- sune for the COrientation (teach them what sune DOES, so they can work out what to do themselves for each case)
- A perm for corners
- sunes for edges
How can you use sune for edges without messing up CO?

you do sune, then AUF, then mirror sune. That cycles 3 edges.
 
When someone asks me to teach them, I just use a simple Fridrich variant: Cross, then first layer, first two layers, eOLL, cOLL, oPLL, ePLL.
Echo this. I had a friend who was swearing up and down by this corners-first method he found online which involved lots of slice moves and just generally was confusing when he was trying to show me what he was working on memorizing. I let him show me everything in that method, then showed him cross, bottom corners, middle edges, 2-look OLL and then 2-look PLL. (Honestly I still do a 4LLL myself but am working on getting my times down on intuitive F2L). After one quick demo, he had me demonstrating everything over again so he could start learning this method instead of the other one because this one just "made sense" to him seeing it performed.

Keyhole is a nice trick but I really dont think it's a good idea to be teaching a TRUE beginner. A layer-by-layer method that truly builds one step after another is much easier for a new cuber to grasp IMO. Let them get the basics down, feel the accomplishment of solving a cube by themselves... and then they can move to using a keyhole method or using/finding other "shortcuts" from there once they start to better understand how pieces on the cube work and can be manipulated.
 
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