A couple questions about M2 Edges...

BTW: Thanks god for this method!
The setup moves are...utterly amazing!
Your truly awesome Stefan!
Does that mean I'm god?

You didn't know you were already?

Seriously?
You didn't know?
I think its because when I shoot into the M layer, it might be an odd time, therefore I might be shooting to the wrong place, how should I fix this?
If it's an M slice edge and it is the second target in the pair, then shoot to the opposite. FU=BD UF=DB and vice versa. That also has nothing to do with fixing the parity. A parity in M2 is when you have finished solving the edges and you have an odd number of algs to solve the edges. So say I solve the edges and it took 11 algs. Every edge is solved except UF and DB which are switched along with the M slice centers. You fix this while swapping two other edges. If you use U' F2 U M2 U' F2 U it fixes UF and DB and the m slice centers AND UL and UB. So, then solve the corners. Since there are 2 edges switched, (a parity) you will find that you have a corner parity too. So, in old pochmann corners, you will have the cycle (UL UB)(UBL X) as the parity. X stands for the last corner you have in your cycle. You understand now?

This was an amazing Explanation of it!
Thanks A LOT!
I really appreciate this!
 
Yea, I do it without BLD all the time, but I can never get a successful solve BLD'd!

I think its because when I shoot into the M layer, it might be an odd time, therefore I might be shooting to the wrong place, how should I fix this?

If it's an M slice edge and it is the second target in the pair, then shoot to the opposite. FU=BD UF=DB and vice versa. That also has nothing to do with fixing the parity. A parity in M2 is when you have finished solving the edges and you have an odd number of algs to solve the edges. So say I solve the edges and it took 11 algs. Every edge is solved except UF and DB which are switched along with the M slice centers. You fix this while swapping two other edges. If you use U' F2 U M2 U' F2 U it fixes UF and DB and the m slice centers AND UL and UB. So, then solve the corners. Since there are 2 edges switched, (a parity) you will find that you have a corner parity too. So, in old pochmann corners, you will have the cycle (UL UB)(UBL X) as the parity. X stands for the last corner you have in your cycle. You understand now?


I understand everything up to the part about the cycle for corner parity. Can anyone elaborate on this part a bit more?
 
lol yes that was an UBER bump and I use pochmann corners with LBU as my buffer position. lotsofsloths, i used to have your AIM but I think I deleted it sometime. IM me at tokyodude118. =)
 
Okay, there's 2 situations I'm having trouble with:

M, F2, M2, F2, M

E2, M, E2, M

Please give the solution to and explain both.
 
K, how about...

L2, U', L', U, L', y, (T perm), y'

And all of the edges I moved are also flipped =P. You don't have to do the corners, just the edges.
 
it can definitely be done but there really isnt a need as the M2 method orients and permutes the edges in one step. The PLL's such as the J-Perm will help you with the corners but there really isn't a need to orient the edges if you are using M2
 
That wasn't my question... It was just a statement. That algorithm was the one that I got quickly that permuted correctly. I merely stated that the edges that I had moved are also flipped in my problem.
 
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