3x3x3 ll

  1. R

    2LLL with 10 algorithms + commutators

    I've been using a method to accomplish something similar to a 2LL with minimal memorization. I'm not very fast with it, so am curious if others have tried it, or would suggest improvements. Step 1: Solve the F2L normally, orienting and phasing the edges of the last layer intuitively while...
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