OMG... without counting the +2 (counting as a good solve) it would be a sub-10 5/5, another sub-9 average with 8.76. That's a monster round, although the 9.16 avg hides it.
Mmm... let's see... correct me if I am wrong:
1. For one color: 24/(8! / 4! * 3^4) = 24/136080
For any color: 6 times powered? : 1 - (1 - that above)^6 = 0.00106
3. 4!^6/24! = 3.08 * 10^(-16)... a bit difficult :P
5. 1 / (24! / 4! * 20!)^20 = 1/3.37*10^80 = 2.97 * 10^(-81)
Your proccessing speed may have decreased a lot for some period, making the time remaining to be really high... Anyway the speed "shown" is more than 10 Mb/sec...
Mmm...
A pattern [M, E]
Edge perm [M, U2] but this doesn't behave exactly as most useful commutators do.
It is really difficult, every 8 move commutator that I use for bld requires 3 faces (one is the "main", and another two to insert).
I think that people that doesn't program will hardly understand... I think (although it is totally different) that this example may help to understand:
Imagine that you will do a video solving the cube. You record at 20 fps and get a 12 seconds time. Now you play the video at that speed and the...
So it seems that hi-games timer is incorrect when computer run slowly. That doesn't have sense at all. I remember that time ago, when I used a slower computer, when the cube turned slow the timer was running correctly. I see it a bit strange. But still you are really really fast ;)
Yes, I edited it before you post.
I got confused with 13x13... 2n-1 for it would be 25x25... but then realised it doesn't exist... http://www.speedsolving.com/forum/showthread.php?t=16208
And he answered to you "A eso me refería".
The 17x17 mechanism is awesome. I thought that 9x9 looked like a spaceship, but that is nothing compared to 17x17.
I am waiting for a 17x17 megapop explosion :P. It would be epic.