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  1. Christopher Mowla

    What is God's number for a 3-gen scramble?

    It's either 21 or 22. (See Lower bound for the diameter of the 3-gen subgroup <U,F,R>. Specifically, the posts by @Bruce MacKenzie and @rokicki.) On Jaap's Cube Subgroups page, U, R, F = (7!*3^7/3) * (9!*2^9/2) / 2 = 170 659 735 142 400.
  2. Christopher Mowla

    EAC (Edge-Anchored Centers) method: Solves, Experiments and Observations (Thread)

    BTW, I just updated that wiki page to link (most) algorithms to cubedb. (So now, the presented algorithms are the same as the animations . . . Sorry for any prior confusion, but I had no choice in the past to provide links to algs in SiGN notation instead of Old WCA, as cubedb didn't exist...
  3. Christopher Mowla

    EAC (Edge-Anchored Centers) method: Solves, Experiments and Observations (Thread)

    Here's your case and alg animated at Twizzle. (I animate at cubedb for the remainder of the links, because it supports Old WCA notation, where lowercase letters = inner slice turns.) You want to solve the corner and 2 wings for the last F2L slot in one algorithm? If so, I made this PDF back...
  4. Christopher Mowla

    EAC (Edge-Anchored Centers) method: Solves, Experiments and Observations (Thread)

    Based on what he said here (and the title of this thread), the goal of this method is to not use any existing set of commutators or algorithms (or at least an absolute minimal set). He seems to be okay with using a 4 move 2 2-cycle commutator for the corners and half of a 3-cycle commutator for...
  5. Christopher Mowla

    EAC (Edge-Anchored Centers) method: Solves, Experiments and Observations (Thread)

    How about an FMC challenge to get more people interested? Challenge: Try to solve the first 3 layers of the 4x4x4 for the following scramble (using EAC v1.0) in the fewest STM that you can, where you follow the solve order (and restriction) of the method. Scramble (in SiGN notation): R D' F2 r...
  6. Christopher Mowla

    The physics of Rubik's Cube to Substep Method Platform

    @Platform , I'm not sure if you can learn anything useful from this thread, but just an FYI. (@Herbert Kociemba made some interesting posts.)
  7. Christopher Mowla

    Development of a megaminx solver

    That's actually have a 51 btm superflip solution! :) You forgot to merge two moves on 2 occasions. Two of the turns are both parallel and turned in the same direction, so some may count that as 1 block ("slice") turn—I put the 2 parallel moves in parenthesis in the link. (It's 50 moves...
  8. Christopher Mowla

    Solving cubes and (mathematical) series

    I'm not sure about that (left-to-right moves in a twisty puzzle "algorithm" can be represented as a right-to-left product of permutation matrices perfectly . . . well, the piece permutation aspect—Corner and edge piece orientation is a different story). However, I know of three "phenomena" of...
  9. Christopher Mowla

    Best approach to true LL on 4x4?

    I think @UnknownCorrespondent would agree with you. (Although I think he, like me, isn't a speedcuber.) Well, you can see from this table that the move optimal algs (BHTM is half turns) that most last layer 2-cycle and 4-cycle wing permutation cases require a similar quantity of moves. I...
  10. Christopher Mowla

    New Method or this Method exist? Block 2x2x2 in 3x3

    @cuBerBruce mentioned here that the rest of the pieces (after a 2x2x3) is completed is at least 18 (not 11) moves. (The example he provided. I guess just put that scramble into CubeExplorer and see that the optimal solution is 18 face turns.) Logically, it will also be at least 18 moves for a...
  11. Christopher Mowla

    Show me the weirdest cube you have bought/made

    If "weirdest cube I have seen recently" is acceptable, I just saw this one today on rCubers.
  12. Christopher Mowla

    Supreme Speed Method with 20 moves

    I guess you're referring to the human "reverse scrambling" limit. From what I recall, 7 is the limit for most, but it also depends on the scramble (and of course luck, the person's ability, etc.). The majority of scrambles can be created with 18 moves. I think it would be best if you define...
  13. Christopher Mowla

    Stupid AI cubing quotes

    The following was a response from chat GPT (to a query I made last September) to explain how a specific single dedge flip parity algorithm works. (Most people won't get it, but bullet #1 is the funniest part to me.) Edit: Here's the post where I derived that algorithm. (Includes an...
  14. Christopher Mowla

    Do you mean something like the following? (If so, see the Petrus section of my wiki page.) Rw'...

    Do you mean something like the following? (If so, see the Petrus section of my wiki page.) Rw' U R' U2 R U' Rw' U2 Rw' U2 Rw' U' R U2 R' U Rw'
  15. Christopher Mowla

    Well, I am not a speedsolver, but I have developed several alg sets for the K4 method (see the...

    Well, I am not a speedsolver, but I have developed several alg sets for the K4 method (see the complete list in my cubing contributions, if interested) and wrote this wiki page (and of course made the playlist on my YouTube channel).
  16. Christopher Mowla

    [Help Thread] 4x4 Discussion

    I hope no one ever considers using that for a speedsolving alg! 😅 And its single parity counterpart is even longer! (by 3 STM) r U' M' U M' U' M' U' M Uw2 r Uw2 U' M' U2 M' U M U2 M U M' U M U M' U' l' (Same post of origin.) But yeah, you got the point. It's just an alg to "illustrate the...
  17. Christopher Mowla

    [Help Thread] 4x4 Discussion

    @Renslay , I can't claim that it's possible for someone to modify their custom solver to modify (and improve) on this, but algs like this do exist: r' U M' U' M' U M' U M Uw2 l' Uw2 M' U M U' M' U M' U M U2 M' U2 r Post of origin Clearly that (double parity) alg can contain 1 inner slice turn...
  18. Christopher Mowla

    [Help Thread] 4x4 Discussion

    Have you tried this alg too? Lw Rw U' 2R U' F2 U 2R' U' x U2 Rw' U2 2R' U2 Lw U2 Rw2 x
  19. Christopher Mowla

    [Help Thread] 4x4 Discussion

    As I wrote in this recent rCubers post, OLL parity algorithms which preserve the centers are 13 half turn moves (minimum). So we can only hope that structure (and inner slice turn count) are better in some algorithms than the standard ones. You could convert 4 of the 7 inner slice turns in my...
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