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  1. M

    The 3x3x3 Example Solve Thread

    x F B L2 D R' L' F2 // (7/7) 2x2x2 U B U L // (4/11) 2x2x3 x' U' L U2 L' U L // (6/17) square R U R' F R' F' R // (7/24) F2L y' F U R2 D R' U' R D' R2 U R U' R' F' U // (15/39) 1LLL NEXT: U B2 U' L2 D B2 D' L2 U' B2 L2 B U2 L R D F L' D2 F U
  2. M

    The 3x3x3 Example Solve Thread

    x F' U L' U L2 // (5/5) 2x2x1 y U R u R2 u' F R2 F U' R' F' // (11/16) 2x2x2 + setup pair U2 F U F' // (4/20) F2L slot U R' U' R U' R' U' R // (8/28) F2L slot y2 U' f R U R' U' R U R' U' f' // (11/39) OLLCP R' U' R' U' R U R U R U' // (10/49) L5E NEXT: D2 F2 L' F2 D2 R' F2 D2 L U2 R' B' D' B'...
  3. M

    The 3x3x3 Example Solve Thread

    Briggs-line x' z' U R' U' F' u' R S2 M' u2 R2 u' R' U R' u2 // 15 CPFB U' R U2 r U r' // (6/21) F2L EOline U R2 U R U' R' U R (8/29) F2L U2 R' U R2 r' U R' U R U' R2 r U' R U2 (15/44) 1LLL NEXT: L' R2 U2 B' L2 R2 F' R2 F' U2 B2 D L2 U R F U' B2 D2
  4. M

    The 3x3x3 Example Solve Thread

    z y R' U' F2 u R S R' u' R2 u' //CPFB M U' r U' R U' r' R2 r' U r //F2L EO line R U R U R' U2 R' U' R //square U R U' R' U' R U' R' U R U' R' U //F2L pair + force line on top R U R' U' F' U' F R' F R F' R U R' U //1LLL NEXT: D L' B' D' B R' B2 L' D' R2 F2 L2 D2 B2 R2 D' L2 U F
  5. M

    The New Method / Substep / Concept Idea Thread

    This has already been done 2 times and is called FLS or OLS-FE. I learned all of the algs once and I only think it would be useful if you learned different algs depending on what slot it is in
  6. M

    The New Method / Substep / Concept Idea Thread

    why would CTLS increase alg count?
  7. M

    The New Method / Substep / Concept Idea Thread

    thats Briggs and i think thats one of the best ways of doing it atm. someone posted a method where the steps were something along the lines of this 1: CPline + BLDB edges (can be planned in inspection) 2: EO + FLDF 3: 2gen i don't remeber who it was and can't really find the post but i think...
  8. M

    The New Method / Substep / Concept Idea Thread

    i think CP is best to do either in the start of the solve so you can recognize it in inspection or at the end of the solve. Doing it in the middle imo is kinda bad since recognition is hard and takes some time
  9. M

    The New Method / Substep / Concept Idea Thread

    https://www.speedsolving.com/forum/threads/complex-2-move-generator-reduction-method-c2gr.66089/
  10. M

    The New Method / Substep / Concept Idea Thread

    C2gr could also be a good 2gr method
  11. M

    HARCS (JARCS Replacement) - Cube Solver

    Ok so first I tried changing the movecounts in f2l to 8 in both and eo2x2x3 to 7 in both, that didn't work, then i tried changing the movegroup to a custom one allowing the same moves and that didn't work either. Then finally i changed the custom group to allow u moves also and for some reason...
  12. M

    HARCS (JARCS Replacement) - Cube Solver

    why can't i get the analyze to work with my costum file?
  13. M

    Briggs (3x3x3 method)

    i'm also exloring EO, I haven't found a good way yet to do it without having a bunch of pauses. But the way i'm doing it is pretty straightfoward. I solve my DF/DB edges while orienting as many pieces as i can, and that will always leave me with either 0 or 2 edges where i can just do r (R', R...
  14. M

    Briggs (3x3x3 method)

    yes atm, but since i learned CP 2 days ago and my block extensions + eo is kinda ineffecient right now it's definitely not a good average considering what you can get with this method. my only good steps are everything after 2x2x3+cp+eo since i'm sub 10 with CFOP and know 2GLL. I'm also pretty...
  15. M

    Briggs (3x3x3 method)

    first 6 solves i did on cam with this method
  16. M

    Complex 2-Move Generator Reduction Method (c2gr)

    wow thanks alot!!! It makes perfect sense now :)
  17. M

    Complex 2-Move Generator Reduction Method (c2gr)

    thanks for answering. But im still a bit confused, i dont understand what you mean by vectors and what you mean by the versions of the solved cube. lets take example 1 again, could you maybe explain how the position is D1 and why it is?
  18. M

    Complex 2-Move Generator Reduction Method (c2gr)

    this method looks very cool and interesting. The only thing i dont understand is how you recognize which cp case you have in the four groups, for example in your first example solve you had position D1. i can't really figure out how that case is D1 and it's the same for all your examples i don't...
  19. M

    Accomplishment Thread

    just got a 8.96 3x3 ao5 using ZB not pb but still a pretty nice average
  20. M

    Accomplishment Thread

    the first R should be R'
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