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  1. C

    The New Method / Substep / Concept Idea Thread

    Just got a 10.58 with your method, @Thermex ! I've done around 2 or 3 hours of practice with it so far and am averaging around the same as I do with Roux (13-15 seconds).
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    The New Method / Substep / Concept Idea Thread

    @Thermex I'd love to look into BOPE with you, it seems amazing! So how exactly does L6C work? How many algs?
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    The New Method / Substep / Concept Idea Thread

    Just did a little test solve with the method using a hand scramble and got these numbers: Square in 11 moves Corners in 12 moves using CubeExplorer to generate the orientation and permutation algs FRFL in 4 moves L6E in 12 moves So the total was 39 moves, exactly as I predicted :p. Jk, I know...
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    The New Method / Substep / Concept Idea Thread

    @Thermex Oh really? Well if you can solve FB in around 7-8 moves, it shouldn't take more than 4 or 5 more moves to add in the last two pieces. Also, what you proposed could be done much more easily like this: 1. Squares (10/10) 2. Last two corners (5/15) 3. CMLL (10/25) 4. FRFL (7/32) 5. L6E...
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    The New Method / Substep / Concept Idea Thread

    1. 2x2x3 (12/12) 2. F2L Pairs (10/22) 3. Corners (10/32) 4. L5E (12/44) Plain and simple lol. Example: U2 B' R2 B U2 F' R2 B' R2 B2 U F2 U' R' B2 D2 U' L F' D2 z2 y F2 L2 U' F' R2 (D U) r2 U2 r2 // FB (9/9) y R U' R' U' F' y' U' R' U R' F R F' // Pairs + easy CP case (12/21) R' U' R U' R' U2...
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    The New Method / Substep / Concept Idea Thread

    "Used to"? What is that supposed to mean? The way I see it, methods are only progressing further and further. The older posts from this thread are generally bad ideas or nonsensical hybrids. We've finally cut things down to efficient and viable methods for speedsolving
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    The New Method / Substep / Concept Idea Thread

    @Shiv3r Move count is definitely lower, there are more edge pieces to choose from. Regular cross is ~7 moves whereas this uses about 5. F2L can't possibly be any less efficient. One looking is easily possible. Anything else?
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    The New Method / Substep / Concept Idea Thread

    Has this been proposed before? 1. 3 cross edges, last one is any misoriented U-layer edge (5 moves) 2. F2L-1 (20 moves) 3. Last pair whilst ensuring 3 U-layer edges are unoriented (~7 moves using 41 "new" algs, or ~10 moves with 2 "new" algs) 4. COLL (10 moves) 5. L5E with the easiest EO case...
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    The New Method / Substep / Concept Idea Thread

    I don't believe that is correct due to the fact that corners have more possible orientations and therefore more ways to be unsolved, if that makes sense.
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    The New Method / Substep / Concept Idea Thread

    Hi all, I'd just like to let everyone know that something personal has come up recently and I will be unable to make any sort of progress in any methods. I will no longer be replying to PMs either or to any of the threads. I should be back soon :)
  11. C

    The New Method / Substep / Concept Idea Thread

    @Thermex I'll PM you a bit later with the details. Leighton is just my middle name :P
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    The New Method / Substep / Concept Idea Thread

    I need some help generating algs for my LLS (Leighton's Last Slot) method. Anyone willing?
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    The New Method / Substep / Concept Idea Thread

    You mean what these mean? --> (x/y) x is the number of moves required for the step. y is the total number of moves so far after this step. That 2x2 method looks phenomenal!! I strongly recommend you develop it! I would definitely use it.
  14. C

    The New Method / Substep / Concept Idea Thread

    Your movecount would be roughly: DFR + EO: 5 COLL: 10 L5EP: ~11 (according to this) Total is 26. This method would have 54 algs. Although you might as well use VH: VHLS: 9 COLL: 10 EPLL: 7 Total is 26 too, but only 46 algs. My method's (estimated) stats: Orient 3 U-layer corners: 4 CP + FR: 9...
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    The New Method / Substep / Concept Idea Thread

    Yea so VOP is sorta like the equivalent of what I'm doing except for 2x2. Also, I'm making better algs, I'll post them in a separate thread once I'm done.
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    The New Method / Substep / Concept Idea Thread

    Yep, I'm actually leaving for class right now but I'll share the document when I get back!
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    The New Method / Substep / Concept Idea Thread

    No worries, I have all the cases generated already, only 36 surprisingly. And recog is the same as TTLL for corners since the only one that is twisted on the U-layer is the DFR corner (not necessary for recog) and identifying the location of the edge is instant.
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    The New Method / Substep / Concept Idea Thread

    Okay so I was looking into L5C and stuff and basically here's what I came up with: 1) F2L-1. Anywhere from 18 to 30 moves depending on the method. 1.5) If edges are not already oriented, orient them whilst inserting the FR edge. 3 moves at most for Heise, ZZ, Petrus, etc. Around 6 moves for...
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    The New Method / Substep / Concept Idea Thread

    Yeah honestly ZZ-L6E seems pretty good. L6EP is like 9 moves, only a bit higher than EPLL which is like 7.5, so why not?
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    Poll: What speedcubing method do you use?

    Exactly. ZZ-a is technically the best method, but I wouldn't call it the most approachable. However, I still strongly believe CFOP is a bad method in comparison to newer methods being developed. I myself am a method developer, and from what I've seen so far the "ultimate" method is probably...
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