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  1. Aergyl

    Deducing front corners during F2L

    So I've just started practicing look ahead during F2L more seriously, and I have a question regarding corner deduction. In theory, it's possible to deduce the corners in the front slots without looking at the bottom of the cube. Is that something most top cubers do or are they sometimes tilting...
  2. Aergyl

    A 3x3 Challenge (fingers glued to the cube)

    This is a challenge for 3x3 that I came up with a while ago. The main idea is to limit what you can do by "gluing" your fingers to the cube (not literally!). By that, I mean that you imagine some fingers being stuck to certain stickers, and you're not allowed to move/lift them at all (until you...
  3. Aergyl

    A potentially faster OLL 23 algorithm

    Recently, I've been experimenting with the 2-twist (R' D R D' R' D R) U' (R' D' R D R' D' R) for OLL 23. It's slower than the 3-cycle R2 D R' U2 R D' R' U2 R' but the PLL transition is faster when done in the following way: Perform R' D R D' R' D R while looking at UFL, LU and LUB (which is...
  4. Aergyl

    OLL execution and PLL recognition at the same!

    This is a trick for solving LL completely without pausing, but without any advanced 1LLL algorithms or recognition techniques. I'll start by explaining how it works for OLL 23, since that is the only case that, at least for me, is actually just as fast as doing regular OLL + PLL. Step 1: AUF so...
  5. Aergyl

    Regripless Orozco with UR-RD buffer + helper

    This is a variant of Orozco for edges with no regrips and no grip shifts, using UR as buffer and RD as helper. More precisely, the left thumb and middle finger always stays on the center of the F face and the B face, and the right thumb and middle finger always stays on the FR and the BR sticker...
  6. Aergyl

    Edge memorization with pitch and rythm

    This is a new audio edge memorization method I came up with. The aim of the method is to produce a sequence of audio pairs that is as short and easy to remember as possible on average, without being too hard to learn. I also wanted some properties, such as edge orientation, to be immediately...
  7. Aergyl

    3-style optimized for OH

    So I've been working on a 3-style sheet with algorithms optimized for OH for a while now and if anyone is interested I will share it here: https://docs.google.com/spreadsheets/d/1UotKdDLloRaGrA2p8h0aYh3L9AhkNUnYpmZZmNIP0Tw/edit?usp=drivesdk UPDATED ALMOST FINISHED SHEET...
  8. Aergyl

    [Member Intro] A blind solver from Sweden

    Hello! I am studying math at university and picked up cubing about 1 year ago. Now I average around 15-20 seconds with CFOP on a 3x3x3, but what I really want to get good at is 3BLD (both with one hand and with two hands). I've got a solid understanding of 3-style algorithms but for now I'm...
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