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  1. whatshisbucket

    Positions vs Possible Scrambles

    Due to the impossibility with current computational power of having random state scrambles for many puzzles, and the inconvenience of having scrambles long enough to produce a good random state, some puzzles use scramble generators that couldn't possibly generate every position of the puzzle. I...
  2. whatshisbucket

    Collecting Data to See how Speedcubers Improve (with CFOP)

    I was wondering how most speedcubers using CFOP improve to get from one level to another (i.e. if you improve from 20 seconds to 15 seconds, how much of that will be due to F2L and how much will be due to LL?). I want to collect data from people at a variety of levels on how much time they spend...
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