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  1. Christopher Mowla

    Introducing Twizzle (alpha)

    Already done. (Added a space.)
  2. Christopher Mowla

    Introducing Twizzle (alpha)

    And speaking of color codes, @Lucas Garron , I recently found an online calculator that finds the closest 3 digit color code to an inputted 6 digit one. You (of all people) probably know about algorithms like that, but just in case you didn't, and such a change would save memory/space, etc...
  3. Christopher Mowla

    Probability Thread

    Yeah, just googling (without quotes): The first search result states: So according to that, P(someone can solve the 3x3x3 cube) is approximately 29/500. (There are A LOT of people who can solve the cube who never participated in a competition, and I'm guessing that percentage is going to...
  4. Christopher Mowla

    Introducing Twizzle (alpha)

    When integrating this into the wiki pages involving 4x4x4 algorithms, I noticed that the algorithm will not parse with comments if there isn't at least one space between the // and the comment algorithm. For example, try running this algorithm for the 4x4x4: L R U2 L' R' U' L R U2 L2 x' U B2...
  5. Christopher Mowla

    Wiki Discussion Thread

    Instructions followed. Now pages that use Template:Alg6 (currently 4x4x4 parity algorithms) and Template:Alg4b (currently 4Z4 Method and ZZ44 Method) go to alpha.twizzle.net instead of cubing.net. (Better late than never!)
  6. Christopher Mowla

    Wiki Discussion Thread

    I have also updated the template that 4Z4 Method and ZZ44 Method use so that their printable version is at least not hindered by the "algorithm bar" template that they now use (Alg4b). In addition, I have added the line of code to the very beginning of their page code: <div...
  7. Christopher Mowla

    Wiki Discussion Thread

    I notified our beloved @rokicki about me updating this wiki page. After he looked at it, he suggested that I removed the urls (from the algorithm rows/bars) from the printout. One thing led to another and ... go check out the printable version! (You can remove the headers/footers by the...
  8. Christopher Mowla

    Was I supposed to die this year? LOL. (What do you mean by that?)

    Was I supposed to die this year? LOL. (What do you mean by that?)
  9. Christopher Mowla

    Wiki Discussion Thread

    Hey everyone! I upgraded https://www.speedsolving.com/wiki/index.php?title=4x4x4_parity_algorithms to have a (much needed, IMO) DARK theme! I also fixed the previously messed up abundance of vertical spaces. FYI. And don't worry. The "printable version" wasn't good before anyway. (And I...
  10. Christopher Mowla

    Why does <R, U> preserve CP?

    From Lemma 4 and Lemma 5 from my post, another way to look at it is that we cannot isolate a corner in the U or R face using only < R, U > moves. In other words, we cannot do 2-cycle or a 3-cycle of corners using only < R, U > moves. That will effectively reduce the number of possible corner...
  11. Christopher Mowla

    Oh, I don't even think it's necessary for you to follow me, as it appears that I am following...

    Oh, I don't even think it's necessary for you to follow me, as it appears that I am following you! (I think all of my most recent posts were replies to your posts!) But thanks anyway!
  12. Christopher Mowla

    big cubes subsets

    Here is something also irrelevant to this thread, but at least it holds a similar theoretical idea: Inversion by Conjugation. You can actually invert a move sequence that generates an nxnxn cube scramble by conjugating it! But the catch is (and why it's relevant to this topic, especially to...
  13. Christopher Mowla

    big cubes subsets

    That's correct. Even on the 3x3x3, where it may appear that some positions should be 2-gen friendly (solvable with only <R, U> moves), they are not. (Fun fact: For the <F, F', F2, B, B', B2, L, L', L2, R, R', R2> 3x3x3 move set, you are able to do a U or U' move, but a 4 edges must be...
  14. Christopher Mowla

    big cubes subsets

    I won't hold you to that, as it's a lot of content! But yeah, 2-gen is not very practical for much of anything for big cubes . . . Maybe if you reduce a fully scrambled big cube to become in a commonly restricted move set like 2-gen (which is very hard to do), then maybe it may be interesting...
  15. Christopher Mowla

    big cubes subsets

    Oh boy do I have a video series for you! (About odd parity algorithms, but I did need to come up with commutators for most cases addressed.) I spent a lot of time figuring this stuff out in the past! (Watch videos in sequence, as the content is mostly cumulative.) But also see this thread...
  16. Christopher Mowla

    reduction parity on odd cubes vs even cubes

    And since you realize that reduction parity occurs on all cube sizes, it's important to note that, should you be interested to find algorithms for big cube edges or centers, to not make the mistake of just testing them on even cubes . . . because even cubes are more "lenient". It's better to...
  17. Christopher Mowla

    K4 EOLL

    Hi. First of all, I have been (well, I haven't been into cubing that much for the past 4 years or so) interested in K4 off and on since 2008. Here's a capture of the original K4 webpage that was probably published in 2006 (if interested)! But okay. Firstly, you can look at this webpage that...
  18. Christopher Mowla

    Big cubes pretty patterns 6,7 ..

    The cube through a cube pattern is a really nice one that I and two others collectively came up with this algorithm to create it. Here is the algorithm translated to the 7x7x7...
  19. Christopher Mowla

    Wiki Discussion Thread

    Out of curiosity, did you view the page since I added the Quick Navigation section at the beginning? And if so, how do you propose it be changed? (BTW, I have heard several people say that it is one of the best pages in the wiki. So I'm surpised to hear the other extreme.)
  20. Christopher Mowla

    What is the coolest Algorithm

    For 4x4x4, how about one which flips a single dedge . . . but literally looks like a complete scramble of the cube half way through. First half (Pause and show them it at this point . . . and make sure that they were aware that a single dedge was flipped before applying), Second half. This...
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