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    LOBT - A New, Poorly Named Speedcubing Method

    Speedsolves, although I can barely call them that since I'm so slow with LOBT for the time being.
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    LOBT - A New, Poorly Named Speedcubing Method

    The average move count is just an average of 20 solves I did, I believe the exact average was 44.8x.
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    LOBT - A New, Poorly Named Speedcubing Method

    Hi all, it's been a while since I've made a new thread to introduce a method, but I think I've finally developed this idea to the point where I can truly call it a proper method. You may already know me for my development of ABC, or Adam-Briggs Columns, a method which was not so clearly defined...
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    The New Method / Substep / Concept Idea Thread

    48 moves is certainly nothing exceptional, and considering your optimizing the solve (move count would surely be higher in a speedsolve) I don't see how this shows much promise. If you're going to start the solve with ZZ, I'm certain you would agree that finishing with TSLE/TTLL or some other...
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    The New Method / Substep / Concept Idea Thread

    Here's an example solve of the method I proposed in my previous post: Scramble: F R2 D' L2 R2 D' L2 U F2 U' F2 L2 B R D F' D U L D y' r F' M' B L2 D' L' // EO + E-slice edges (7/7) U' R2 U' R U' R2 D2 // 1x1x3 (7/14) M2 U R' // remaining E-slice edges + one D-layer corner (3/17) U' M2 //...
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    The New Method / Substep / Concept Idea Thread

    So I was playing around with ECE and ZZ-CT and sorta came up with this hybrid method that could be pretty good. 1. Solve EO and 2 E-slice edges on L Estimated average moves: 6 2. Solve a 1x1x3 under the solved E-slice edges, forming a pseudo Roux block Estimated average moves: 7 3. Solve the...
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    The New Method / Substep / Concept Idea Thread

    Oh okay no worries. I feel like the first and second step can definitely be combined using non-matching F2L. One could simply solve cross without caring for EP and then solve F2L without worrying about CP either. That could work.
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    The New Method / Substep / Concept Idea Thread

    Where are the rest of the steps...?
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    The New Method / Substep / Concept Idea Thread

    What? No, you can just adjust whichever face doesn't match/is solved and then do your L5E if that's a problem...
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    The New Method / Substep / Concept Idea Thread

    That's a lot of extra moves and looks just to get an EPLL. And it's still like 100 algs... I don't see that as being beneficial.
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    The New Method / Substep / Concept Idea Thread

    Yes, I usually try to avoid the last edge in place bit flipped. I do realize this is not a fully developed concept yet, but I'm working on improvements.
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    The New Method / Substep / Concept Idea Thread

    @xyzzy I'll concede my explanation was not very clear, but many points you are bringing up are invalid considering the way I intend to use VHLS. It isn't VHLS. It's specific VHLS algs (only 6 or 7 I believe are necessary) in order to solve EO in relation to a certain piece. Sent from my Moto G...
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    The New Method / Substep / Concept Idea Thread

    First off, lay off the accusations, what I'm saying is NOT false, you seem to misunderstand what I'm explaining. Flipping the fourth slot edge is never necessary, and most VHLS algs are 5 moves. The standard insert is 4 moves. Where is the flaw here, exactly?
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    The New Method / Substep / Concept Idea Thread

    Of course, I realize standard ZZ would be much better, but this is an alternative for anyone who is either looking to switch to ZZ-CT from CFOP or who prefers to stick with the early steps of CFOP as oppose to those of ZZ in order to finish with CT.
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    The New Method / Substep / Concept Idea Thread

    Hey everyone, so I have been very interested in ZZ-CT recently, but I have progressed so much with CFOP that I see little hope in ever using ZZ as my main method. I don't know if this concept has been proposed before, but it allows me to use TSLE and TTLL in my CFOP solves with the use of (on...
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    The New Method / Substep / Concept Idea Thread

    Thank you so much! This method has interested me for quite some time now, I'm very thankful for your response.
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    The New Method / Substep / Concept Idea Thread

    Thanks for the help, but I think I'm pretty clear on this part of the CP. I'm still a bit confused with the way the method works as a whole but I suppose once the tutorial is made it should dispel any confusion.
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    The New Method / Substep / Concept Idea Thread

    Preach. I feel someone could at least fill us in on what a key swap is or some of the basic functioning of this CP stuff...
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    The New Method / Substep / Concept Idea Thread

    Oh okay perfect thank you for the quick response. It's simply difficult to find information when there are so many posts being made all at once. On the subject of your 4x4 method, it seems very interesting. I'm thinking about switching to ZZ-CT so this could be useful!
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    The New Method / Substep / Concept Idea Thread

    Okay can someone who understands this whole key swap CP 2GR stuff explain it to me pleaaaase? I'm very interested in this method due to its movecount but I just can't wrap my head around it. Anyone willing to dedicate just a bit of time to make a short in-depth tutorial would be much appreciated...
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