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    Poll: What speedcubing method do you use?

    I unfortunately don't have the luxury of attending many comps. I don't do well in them cuz I'm not really that used to the pressure. I do have a 7.67 ao5 on cam though... Am I relevant yet? My point is comps aren't everything. And sure, I could claim I'm sub-2 on 3x3 and give no evidence because...
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    Poll: What speedcubing method do you use?

    CFOP is actually not a good method. Best method is honestly probably ZZ-a. I use CFOP btw, almost sub-9. I still regret not learning something like Roux or ZZ.
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    The New Method / Substep / Concept Idea Thread

    New LSLL idea: 1. Orient three U-layer corners, intuitive (4/4) 2. Finish F2L and solve CP, 36 cases with good recog, same as TTLL for the corners (8/12) 3. ELL, 29 cases (9/21) Compared to regular LSLL: 1. Finish F2L (7/7) 2. OLL (9/16) 3. PLL (12/28) Saves 7 moves and only requires 65 algs...
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    The WaterRoux 3x3 method thread

    I don't think thats a good idea... Trying to orient corners whilst preserving a pair is sorta pointless, thing are done much more efficiently by inserting the pair and then just orienting and permuting all at once (standard Roux)
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    The WaterRoux 3x3 method thread

    So the average moves is actually about 13, but considering we're talking about only 14 algs versus 84, I'd say it's worth 2 moves. This could be used to solve in one of two ways: 1. FB (8) 2. DRB corner (1.5) 3. L5C (13) 4. ERL (7) 5. L7E (17) Total: 46.5 1. FB (8) 2. Square (7) 3. L5C (13) 4...
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    The WaterRoux 3x3 method thread

    I wasn't sure where to post this so I'm putting it here. I found a pretty good way to solve the L5C when FB and a 2x2 at BDR are solved. First, you orient all the corners using one of 16 algorithms, most are 2-gen and super fast, average is 5 moves. Next, you permute the corners using one of 6...
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    The New Method / Substep / Concept Idea Thread

    Even whilst preserving the E-slice it's 4 moves at most, and that's including AUF. The idea was bad though, so it doesn't really matter.
  8. C

    The New Method / Substep / Concept Idea Thread

    Sorry I did get something wrong, it's an L8E finish, probably closer to 42 moves total. Still good I guess. Not the sub-40 I was looking for.
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    The New Method / Substep / Concept Idea Thread

    Something like this possibly: 1. Three E-slice edges and three oriented corners on D (8 moves) 2. CO (around 4 moves, according to the Guimond wiki page) 3. Corner separation (3 moves average according to the Guimond wiki) 4. CP + DL edge (8.5 moves) 5. L7E (17 moves) Total: 39.5 moves on...
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    The New Method / Substep / Concept Idea Thread

    Hey guys I'm trying to find a good way of implementing Guimond (2x2 method) into something for 3x3. Any suggestions?
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    The New Method / Substep / Concept Idea Thread

    Ya I tried generating algs and I was totally off in terms of CP. The algs are bad and so is recog, I'm scrapping the whole idea.
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    The New Method / Substep / Concept Idea Thread

    Another method I thought might be good: 1. FB (8/8) 2. Orient the remaining E-slice edges and orient the edges at DF and DB (4/12) 3. Solve the E-slice and orient the rest of the D-layer (9/21) 4. OLL, lower move count due to not having to preserve F2L (7/28) 5. CP (6/34) 6. L7EP (12/46) Easy...
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    The New Method / Substep / Concept Idea Thread

    Ya I think I'm pushing it a little when it comes to move count. Idk tho, a lot of the CP cases would be as little as 3 moves... Any other parts that may be unrealistic?
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    The New Method / Substep / Concept Idea Thread

    Don't have much time to elaborate on this idea atm, I'll be back soon to explain some more but basically I was bored during a lecture and came up with this: 1. FB (8/8) 2. Belt + CO (9/17) 3. CP, details coming soon, 18 algs (6/23) 4. DR edge + influence L6E (4/27) 5. L6E (12/39)
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    The WaterRoux 3x3 method thread

    @Thermex I spent literally hours upon hours thinking of a way to solve L7E, so what I am saying comes from a lot of experience with L7E. My method is the absolute best I could come up with using less than 100 algs. However, I know for sure that L7E can be solved in 15 moves or less every time if...
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    The WaterRoux 3x3 method thread

    Here is the link to the complete WaterRoux L7E spreadsheet. I will be uploading an in-depth tutorial to my Youtube channel soon.
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    The WaterRoux 3x3 method thread

    Oh right, I forgot to mention I'm working on a recognition system atm that works really well! It relies on the fact that only 3 or 4 edges out of 6 are required to recognize the L6EP algs, so you just ignore the last redge entirely. In cases when L6EP must be solved intuitively due to a setup...
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    The WaterRoux 3x3 method thread

    @Thermex I have just finished developing a method that solve L7E in 18 moves on average, although lucky sub-15 move singles are very common. I can share my document with you as soon as I have added the finishing touches.
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    The New Method / Substep / Concept Idea Thread

    Lmao the alg and its inverse are the same XD
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    The New Method / Substep / Concept Idea Thread

    I definitely agree that TLEG-1 is a great idea for WaterRoux, but imo we're still missing one thing that would make WaterRoux perfect: a good way to do L7E. If could get L7E to under 15 moves (I'm certain this is possible, the question is how), the entire solve would be: FB+Corners: 17 E2L pair...
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