Recent content by whatshisbucket

  1. whatshisbucket

    Curvy Copter Discussion(New)

    What makes you think I am?
  2. whatshisbucket

    Curvy Copter Discussion(New)

    This can be solved with only simple jumbling. The only requirement for a state to be solvable with only non-jumbling moves that is not currently satisfied is that the parity of the center permutation in each orbit should mach the parity of the number of flipped edges along that orbit. This can...
  3. whatshisbucket

    Probability Thread

    Just got 6 center skips in 7 consecutive Master pyraminx solves. Each happens with 1/12 probability, so one should expect to see 6 or more out of 7 consecutive solves 78 times out of 12^7 solves, or roughly once every 459382 solves. Not quite as extraordinary as my accidental XXcross on...
  4. whatshisbucket

    SALOW Notation for Curvy Copter.

    I have made updates to make the scrambler faster and the interface more convenient. The .py files with "new" at the end represent these updated versions. Most importantly, the full scrambler now runs much faster (6 seconds down from 20 on my machine) and the interface will make it such that more...
  5. whatshisbucket

    SALOW Notation for Curvy Copter.

    I have added a non-jumbling scrambler for those who wish to practice curvy copter untainted by imperfect shapes. It is otherwise the same.
  6. whatshisbucket

    Curvy copter 2-look L4C algorithms(move optimal!)

    The first block of code after line 179 generates a random position. If you want to fix the position, just put something below that block defining "start" to be whatever position you want. Of course it would be faster if you just ran the following code instead: def encode4(pos): code=0...
  7. whatshisbucket

    (New) What cubes should be added to the WCA events list?

    You guys are kidding right? No one averages less than 24 or 17 on those puzzles respectively; saying the best people take [UWR single time] isn't very fair. Both puzzles are sufficiently complicated and have enough pieces that averages would never be based primarily on luck.
  8. whatshisbucket

    Curvy copter 2-look L4C algorithms(move optimal!)

    The scrambles are numbered 0-11 because I was too lazy to add a +1 in the code. To use that file, either write some code to use the file or feed the position you want solved into the solver. Both of these will require you to be able to edit the code.
  9. whatshisbucket

    Curvy Copter Discussion(New)

    The face-turning equivalent of a edge-turning cube is a rhombic dodecahedron.
  10. whatshisbucket

    Curvy copter 2-look L4C algorithms(move optimal!)

    Yes. All the ones that I haven't yet mentioned are already move optimal.
  11. whatshisbucket

    Curvy copter 2-look L4C algorithms(move optimal!)

    Here are shorter algs than written for some of the Orientation cases: T: F R B L B R B L B F H: L F L F R F R B L R F L R B (there are lots of ways to do this in 14 moves) Pi: R B R B F L B R B L R F
  12. whatshisbucket

    Curvy copter 2-look L4C algorithms(move optimal!)

    One of the helper files for my solver has optimal solutions for each of the 419904 cases for after F2L is solved. These are just two of them. The file was made with a simple BFS from the solved position. P.S. I cannot guarantee that they are actually move optimal, just that they are move...
  13. whatshisbucket

    SALOW Notation for Curvy Copter.

    Keeping your lines under 80 characters might make people less annoyed by your code and more likely to read it. So would putting spaces between things (like c = a + b). However, these don't affect how the code runs, and thus my code still functions despite being oftentimes unreadable.
  14. whatshisbucket

    SALOW Notation for Curvy Copter.

    Everything needed for you to run the scrambler is here. Just download everything in the folder and run the python code while the reference files are in the same folder as the .py file. Currently the scrambles are outputted just with python print statements; if you would prefer them outputted in...
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