Recent content by TerryD

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    Trading TheCubicle gift cards at a discount, PM for details

    I stopped cubing but have some giftcards, thus I am trading them, preferably for other non-cubing related giftcards. PM me for details or inquiries
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    The New Method / Substep / Concept Idea Thread

    i think the roux one is better
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    The New Method / Substep / Concept Idea Thread

    what is the point of this method, it's inefficient and doesn't have any outstanding features
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    NEW Guide to Choosing a Speedcubing Method (Speedcubing.org)

    eocross has same tps limits as cross but zzf2l and ll have higher tps limits than cfop. RU gen with rotations is better than RUL, and even better than RULF with rotations. as i said, zz is RUz while cfop is RULFy or RUFyz, so i don't see how you can argue that cfop has better ergonomics than zz.
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    NEW Guide to Choosing a Speedcubing Method (Speedcubing.org)

    if conclusive points are made, why shouldn't anyone change their mind?
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    NEW Guide to Choosing a Speedcubing Method (Speedcubing.org)

    yes, zz has a higher tps limit if you use eocross. zz with eocross is still more efficient than cfop though lol
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    NEW Guide to Choosing a Speedcubing Method (Speedcubing.org)

    no, you don't need same or higher tps because of the lower movecount of zz. also, zz has a higher max tps
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    NEW Guide to Choosing a Speedcubing Method (Speedcubing.org)

    zz vs cfop ergonomics: cross and eocross have the same ergonomics, so i'm not going to include that. ZZ-<RUz> CFOP-<RULFy> or if you want to count L moves as zR then <RUFyz> zz has better ergonomics so also higher max tps. movecount: ZZ-45 to 55 CFOP-55 to 65, maybe 55 to 60 if you blockbuild...
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    The New Method / Substep / Concept Idea Thread

    I would be interested in the algs, however, why not let DF be any of the U-layer edges instead?
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    CFOP-Breaker? Mehta method

    When will you put the algorithms in a doc with pictures? I'm having trouble reading some of the cases.
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    The method debate thread

    I originally posted this in The ZZvolution but I'm moving the debate here. Here are my points in case someone didn't see it I think it's obvious that ZZ with EOCross is better than CFOP lol, it has better ergonomics, lower movecount, and easier lookahead. Ergonomics: ZZ-RULD CFOP-RULFDy ZZ is...
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    The ZZVolution.

    I meant a method using only B, L, and D moves.
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    The ZZVolution.

    zz-b seems to fit the bill, variants are not that easy to come up with lol
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    The ZZVolution.

    I think it's not a bad method, it's just that it only gives you slightly easier inspection at the cost of going from RUL to RULFM. If you forced the DF edge to be a LL edge and proceeded like normal ZZ until LL, I think that would be better, but I think then you would be better off doing normal ZZ.
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    The ZZVolution.

    bruh, you can turn at higher tps with zz because of better ergonomics and easier lookahead. You don't necessarily need to learn ZBLL to be fast. ZZ is as fast as CFOP even with just OLL and PLL. ZBLL is just an option you can choose to be even faster. do a BLDy-gen solve and get the same times...
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