# Recent content by superphluous

1. ### Curvy copter 2-look L4C algorithms(move optimal!)

Page with 3x3 images is up at https://superphluous.github.io/l4c_3x3view.html
2. ### Curvy copter 2-look L4C algorithms(move optimal!)

Should be working again, forgot about the page when I did some cleanup
3. ### WCA API for multiblind format

85 03475 01 85 = 99 - points 03475 = time in seconds 01 = cubes unsuccessfully solved cubes successfully solved = 99 - first 2 digits + unsuccessful cubes = 99 - 85 + 01 = 15 cubes attempted = cubes solved + unsuccessful cubes = 99 - 85 + 01 + 01 = 16 03475 seconds = 57 minutes 55 seconds
4. ### Please take my survey regarding gender in cubing!

https://www.worldcubeassociation.org/results/misc/export.html, then a script to get the percentages
5. ### Please take my survey regarding gender in cubing!

Changing from top 100 to top 10% moves a couple of events around: clock: 7.35% 333ft: 6.39% minx: 6.11% pyram: 4.67% skewb: 4.22% 777: 4.09% 333: 3.47% 666: 3.46% 333bf: 3.21% 444: 2.86% 333mbf: 2.83% 333fm: 2.51% 555: 2.46% sq1: 2.41% 222: 2.32% 333oh: 1.96% 444bf: 1.12% 555bf: 0.0%
6. ### Please take my survey regarding gender in cubing!

Out of top 100 in each event: clock: 8.0% minx: 8.0% 666: 6.0% 777: 6.0% 333ft: 4.0% skewb: 4.0% 555: 3.0% 333mbf: 3.0% 222: 2.0% 333bf: 2.0% 333fm: 2.0% 444: 2.0% 555bf: 2.0% pyram: 2.0% sq1: 2.0% 333: 1.0% 333oh: 1.0% 444bf: 1.0%
7. ### Curvy copter 2-look L4C algorithms(move optimal!)

Using the tables whatshisbucket generated, I've put together a list of algs for l4c. I currently have it up at https://superphluous.github.io/curvycopterl4c.html. I didn't account for symmetry in the program (only went through once manually looking for duplicates) so there might still be a few...
8. ### SALOW Notation for Curvy Copter.

I think you misunderstood xyzzy - he's proposing a different way to write the notation. UF2 in SALOW notation would be UF// (or is it UF\\? further proving his point that the slashes are extremely confusing). I think using numbers is much clearer and much easier to read than slashes.
9. ### SALOW Notation for Curvy Copter.

I feel like it's a more intimidating to have to learn the piece that each letter refers to than just having more letters in a move. The order of the letters wouldn't matter, because RU and UR refer to the same piece, and therefore the same turn.
10. ### New method.

Roux: FB SB CMLL L6E Your method:
11. ### The Clock example solve game!!

Speedsolve solution z' UR6+ R2+2+ (first number is dial with pin up, second is dial with pin down) L1+ ur0+6+ ALL2- // first cross + most of the back x2 U3+ D1+ // second cross dr2- dl3- ur4- ul6+ ALL1+ // corners Next: UR0+ DR4+ DL3- UL0+ U4+ R3- D4- L3- ALL4- y2 U5- R3- D2- L4- ALL1- UR DR DL
12. ### Last slot + last layer example solve

U F' U' F U' R U' R' // last 2x2x2 F' U' F // last pair y' x' L2 F R' F' D2 F2 D F' D' F' D2 L2 R F // tripod ll next: B2 L2 B R2 B' L2 F R2 F D2 F' D R D R2 F' R2 B2 U
13. ### Last slot + last layer example solve

U' R U' R' U R U2 R' U' // last 2x2x2 R' F R F' // last pair y2 L F' L B2 L' F L B2 L2 U' // a perm next: U' R U R' B' R B U' R B2 R' B2 R' B2 R2 B2 R2 U2
14. ### The 3x3 Example Solve Game with only half turns

R2 B2 U2 B2 R2 B2 U2 // block + triplets r2 U2 R2 E2 // sides L2 B2 L2 D2 L2 B2 L2 // M next: B2 D2 B2 D2 L2 R2 B2 L2 R2 U2 F2 B2 U2 B2 L2 R2 F2 U2 B2 D2 U2 R2 B2 L2 R2
15. ### The 3x3 Example Solve Game with only half turns

F2 U2 L2 // block F2 U2 F2 E2 // sides B2 R2 B2 D2 B2 R2 B2 // M 15 HTM Next: L2 F2 R2 F2 L2 B2 L2 F2 U2 B2 D2 U2 L2 F2 R2 U2 L2 F2 L2 B2 R2 L2 D2 B2 L2

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