# Recent content by sqAree

1. ### What is the easiest WCA event to get world class at?

Nope, rank 100 has a 7.12 average, no idea where you got your number from.
2. ### Quest to learn full ZBLL [Week 4]

Some people are already close, I think it's safe to assume that several people will learn it in the next decade or so.
3. ### The 3x3x3 Example Solve Thread

Please come back to FMC when comps start again. I'm tired of every good solve being "EO,DR,HTR,finish=22" these days. Missing your crazy convoluted solves! :P
4. ### [Unofficial] 32.10 Megaminx PB Single!

Exactly, this is why the Clock pros all dismissed this method, although on paper it seems superior. If you can figure out about the lucky cases, you could maybe achieve a breakthrough in clock methods. :D In any case the method is very cool.
5. ### The ZZVolution.

I'm just saying that IF 1LLL for CFOP is viable at some point (use whatever definition of viable that you like, for example that it's accessible for practically everyone), then CFOP probably wins against ZZ. Fewer algs to learn is not a scaling advantage, rather a "threshold" advantage, like as...
6. ### The ZZVolution.

I can't give a proof but as I already said I think you underestimate the number of great flipped edge cases in CFOP. There are already a lot of 5-movers such as R B' U' B R' or F' R' U' R F (and many more) just to give a few examples. Then, for the F2L cases with EO solved, CFOP can have better...
7. ### The ZZVolution.

I didn't say that, we'd just have to average all the cases and compare. But there might be more great flip cases than you think.
8. ### The ZZVolution.

That's one of the reasons EOcross is considered to be the better ZZ variant (at least for 2H) these days. It takes away a lot of the regrips you'd have with blockbuilding ZZ. There might still be some regrips, but CFOP has some regrips too because you might get 1-2 rotations in a solve.
9. ### The ZZVolution.

I'm stupid, messed up the calculation. Of course it's meant to be 4 additional stickers for the EOcross, sorry.
10. ### The ZZVolution.

I get what you're saying, in fact I find it quite difficult to compare for example an xcross done in BL to an EOcross without a slot done. Of course an xcross gives better look-ahead than a regular cross, but an EOcross does the same thing, just a bit more subtly. We can think of solving EO as...
11. ### The ZZVolution.

To add to the ZZ vs CFOP discussion: Of course ZZ has better look-ahead (for the reason that was mentioned), and the moveset itself can't be worse than CFOP, but I want to point out that non-EO F2L cases are often really great if you know what you're doing and you get a lot more freedom (cause...
12. ### A Collection of Algorithms

Yeah the back hedge is not the problem, I think I just prefer hedge over sledge which explains my preference. As both do a different AUF I suppose using both would be the best.
13. ### A Collection of Algorithms

The inverse of that one is actually a good AUF trick and way easier to do regripless than this one.
14. ### 3 Blind Method Debate Thread

I don't know all the intermediate methods mentioned in this thread, but mid 40s is definitely possible with Orozco, Eka or M2/OP (source: I averaged low 40s global with U2/Orozco before switching to 3-style). Those methods are similarly fast, and similarly complex, so it doesn't really matter...
15. ### 3 Blind Method Debate Thread

It doesn't really matter if you start out by learning 3-style intuitively, the end goal is obviously to have all 818 speed-optimal algs memorized (and by the way, the top BLDers memorized optimized algs for every other buffer too which equates to ~2700 comms/algs, as well as many many other...