Recent content by RedstoneTim

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    The ZZ "Example Solve" Game!

    EOArrow, 47 STM z2 B L' R' F' // EOArrow L' U2 L U L' U2 L // 1st pair R U' R2 U' R2 L U L' U R U R' // 2nd pair + DR edge U L U' L' // 3rd pair R' U2 R // WVLS U R U R' U' D R2 U' R U' R' U R' U R2 D' U' // PLL Next: R' U B2 D' F R2 B2 R' B2 D' R' U2 B2 L D2 L' D2 F2 U2
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    The 3x3x3 Example Solve Thread

    Lots of ZZ solves ZZ with EOArrow, 44 STM y F' L B U B // EOArrow R2 D L U L' // 1st pair U2 R U R' D' // 2nd pair R U' R' U R U R' U2 R' U' R U2 R' // Right block U2 R' U' R U' R' U' L' U2 R U' R' U2 R L U2 // ZBLL (AS cancelled into Ja) ZZ with EOArrow, 44 STM y2 z U B' L2 F D L D // EOArrow...
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    The 3x3x3 Example Solve Thread

    LEOR, 35 STM x2 F D' B' D' F' U F' // Left block r U2 r2 U R2 U' M' // EOStripe U' R2 // Right block U R' l' U R U' R' U R U' R' U R U' R x' U2 R' U' M2 // ZBLL Next: D' F' R' L U R' L2 F' U L B2 U2 L2 F2 U' F2 B2 R2 U L2 U'
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    The New Method / Substep / Concept Idea Thread

    The first variant seems really similar to the Skis method. Also the second one looks a bit worse than the first since the only advantage is that you can place all the E-layer edges <RUu>-gen, but solving the corners is a lot more moves. Mephiles-CT looks really interesting, I like how the...
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    The reconstruction thread

    Max Park - 9.42 OH WR average (Berkeley Summer 2018)
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    The 3x3x3 Example Solve Thread

    Lots of pseudoslotting here ZZ-CT with XEOCross, 29 STM y U D' F D L2 R' U R2 // XEOCross D L' U' L D' // 2nd pair U' L' U' L // 3rd pair U' R' U R // TSLE R2 U' R2 U' R2 U2 R2 U' // TTLL ZZ with XEOCross, 39 STM y U D' F D L2 R' U R2 // XEOCross D L' U' L D' // 2nd pair U' L' U' L // 3rd pair...
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    The 3x3x3 Example Solve Thread

    Portico, kinda (41 STM) D2 B // EODB U' R U R' F2 R' U' R' L U2 L' U' R' // Right block + DF edge L2 U' L' U' L U2 L' U2 L' U L U2 L' U L // Left block U' l' U2 R' D2 R U2 R' D2 R2 B // ZBLL Next: D' R2 B2 D2 L2 D' R2 F2 D2 B2 L' B F D' U' L' U' R2 B U2
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    The 3x3x3 Example Solve Thread

    ZZ-CT with EOCross (43 STM) y' D' L' F' L R' B2 // EOCross U' R' U' R // 1st pair U2 L' U2 L // 2nd pair R U' R' // 3rd pair D2 U R U' R' U R U // TSLE R2 D' R U' R' D U' R2 U' R U R U' R U2 R D' U2 // TTLL ZZ-C (or ZZ-SV?) with EOCross (48 STM) y' D' L' F' L R' B2 // EOCross U' R' U' R // 1st...
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    The 3x3x3 Example Solve Thread

    I really like new methods and ideas, that's why I know yours. It's just a really nice and also low movecount method that doesn't require too much blockbuilding skills and has an easy first step, so on some solves it's even possible to look ahead to CLL. If I weren't already using ZZ, this would...
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    The ZZ "Example Solve" Game!

    Multiple solutions: (was surprisingly fast to do all of them) ZZ-VH (53 STM) B2 L' D U F' D' // EOLine L U' R U2 R' L U' R' U2 R' L2 U2 R' // Right block U' L2 U L' U L' U2 L U' L' U L U' L' // Left block R U2 R2 U' R2 U' R2 U2 // COLL R2 U' R U R U R U' R' U' R2 U // EPLL ZZ-VH but with "two...
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    [New] My Journey in Switching 3x3 Methods

    Since you stated that you might learn some OLLCPs, I'd also advise you to have a look on a method called "Zipper". It's basically CFCE with an extra edge. You solve like usually until last slot and then insert one corner (you can usually insert the corner while solving another pair beforehand)...
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    The 3x3x3 Example Solve Thread

    Skis, 34 STM z y' F U' L2 U' L2 // Skis + FR edge y R' U' R U y' L // CLL F' M F // BL edge + BR edge M2 E L' U M2 U' L u' // FL edge + centers U M U M' U2 M U M U M U2 M U' // LSE Next: D2 R2 B2 U' F2 L2 U2 R2 U R2 D' F R2 U R' L B L U2 F2 R2
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    The 3x3x3 Example Solve Thread

    Skis, 40 STM x2 y M2 U M R D' R' // Skis F' R U R U' R' // CLL U' B M2 B' // BL edge U2 F' M2 F // FL and FR edges r' U M' U' r // BR edge U' M U M' U M U' M U2 M2 U' M U2 M' U // LSE Next: D' F2 R2 D2 R2 F2 R2 U2 F2 L2 D' B L' F U F' U2 L' B' D B2
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    The 3x3x3 Example Solve Thread

    ZZ, 39 STM y2 D2 R U2 F' D2 // EOLine U' M F2 M' U' L // Left block minus one corner U R U R2 U2 R' // Right block minus one edge D U2 R U R' u' // WV R' U2 R' D' R U' R' D R U R U' R' U' R // PLL U2 // AUF Next: D R2 U B2 U' L2 D R2 U2 B2 R2 B R' D2 B R2 U' L2 D' B2 F2
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    The 3x3x3 Example Solve Thread

    Weird LEOR, 34 STM y x F D B2 E B E' // Left block U M' U M2 U R2 S R S' // EODF + 2x2x2 on R U r' U2 r U R' // finish right block U' M U2 M' // insert DB edge U R U2 R' U' R U' R' U' // ZBLL (No new scramble because I was too late.)
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