EOArrow, 47 STM
z2
B L' R' F' // EOArrow
L' U2 L U L' U2 L // 1st pair
R U' R2 U' R2 L U L' U R U R' // 2nd pair + DR edge
U L U' L' // 3rd pair
R' U2 R // WVLS
U R U R' U' D R2 U' R U' R' U R' U R2 D' U' // PLL
Next: R' U B2 D' F R2 B2 R' B2 D' R' U2 B2 L D2 L' D2 F2 U2

Lots of ZZ solves
ZZ with EOArrow, 44 STM
y
F' L B U B // EOArrow
R2 D L U L' // 1st pair
U2 R U R' D' // 2nd pair
R U' R' U R U R' U2 R' U' R U2 R' // Right block
U2 R' U' R U' R' U' L' U2 R U' R' U2 R L U2 // ZBLL (AS cancelled into Ja)
ZZ with EOArrow, 44 STM
y2 z
U B' L2 F D L D // EOArrow...

LEOR, 35 STM
x2
F D' B' D' F' U F' // Left block
r U2 r2 U R2 U' M' // EOStripe
U' R2 // Right block
U R' l' U R U' R' U R U' R' U R U' R x' U2 R' U' M2 // ZBLL
Next: D' F' R' L U R' L2 F' U L B2 U2 L2 F2 U' F2 B2 R2 U L2 U'

The first variant seems really similar to the Skis method.
Also the second one looks a bit worse than the first since the only advantage is that you can place all the E-layer edges <RUu>-gen, but solving the corners is a lot more moves.
Mephiles-CT looks really interesting, I like how the...

Lots of pseudoslotting here
ZZ-CT with XEOCross, 29 STM
y
U D' F D L2 R' U R2 // XEOCross
D L' U' L D' // 2nd pair
U' L' U' L // 3rd pair
U' R' U R // TSLE
R2 U' R2 U' R2 U2 R2 U' // TTLL
ZZ with XEOCross, 39 STM
y
U D' F D L2 R' U R2 // XEOCross
D L' U' L D' // 2nd pair
U' L' U' L // 3rd pair...

Portico, kinda (41 STM)
D2 B // EODB
U' R U R' F2 R' U' R' L U2 L' U' R' // Right block + DF edge
L2 U' L' U' L U2 L' U2 L' U L U2 L' U L // Left block
U' l' U2 R' D2 R U2 R' D2 R2 B // ZBLL
Next: D' R2 B2 D2 L2 D' R2 F2 D2 B2 L' B F D' U' L' U' R2 B U2

ZZ-CT with EOCross (43 STM)
y'
D' L' F' L R' B2 // EOCross
U' R' U' R // 1st pair
U2 L' U2 L // 2nd pair
R U' R' // 3rd pair
D2 U R U' R' U R U // TSLE
R2 D' R U' R' D U' R2 U' R U R U' R U2 R D' U2 // TTLL
ZZ-C (or ZZ-SV?) with EOCross (48 STM)
y'
D' L' F' L R' B2 // EOCross
U' R' U' R // 1st...

I really like new methods and ideas, that's why I know yours. It's just a really nice and also low movecount method that doesn't require too much blockbuilding skills and has an easy first step, so on some solves it's even possible to look ahead to CLL. If I weren't already using ZZ, this would...

Multiple solutions: (was surprisingly fast to do all of them)
ZZ-VH (53 STM)
B2 L' D U F' D' // EOLine
L U' R U2 R' L U' R' U2 R' L2 U2 R' // Right block
U' L2 U L' U L' U2 L U' L' U L U' L' // Left block
R U2 R2 U' R2 U' R2 U2 // COLL
R2 U' R U R U R U' R' U' R2 U // EPLL
ZZ-VH but with "two...

Since you stated that you might learn some OLLCPs, I'd also advise you to have a look on a method called "Zipper".
It's basically CFCE with an extra edge. You solve like usually until last slot and then insert one corner (you can usually insert the corner while solving another pair beforehand)...

Skis, 34 STM
z y'
F U' L2 U' L2 // Skis + FR edge
y R' U' R U y' L // CLL
F' M F // BL edge + BR edge
M2 E L' U M2 U' L u' // FL edge + centers
U M U M' U2 M U M U M U2 M U' // LSE
Next: D2 R2 B2 U' F2 L2 U2 R2 U R2 D' F R2 U R' L B L U2 F2 R2

Skis, 40 STM
x2 y
M2 U M R D' R' // Skis
F' R U R U' R' // CLL
U' B M2 B' // BL edge
U2 F' M2 F // FL and FR edges
r' U M' U' r // BR edge
U' M U M' U M U' M U2 M2 U' M U2 M' U // LSE
Next: D' F2 R2 D2 R2 F2 R2 U2 F2 L2 D' B L' F U F' U2 L' B' D B2

ZZ, 39 STM
y2
D2 R U2 F' D2 // EOLine
U' M F2 M' U' L // Left block minus one corner
U R U R2 U2 R' // Right block minus one edge
D U2 R U R' u' // WV
R' U2 R' D' R U' R' D R U R U' R' U' R // PLL
U2 // AUF
Next: D R2 U B2 U' L2 D R2 U2 B2 R2 B R' D2 B R2 U' L2 D' B2 F2

Weird LEOR, 34 STM
y x
F D B2 E B E' // Left block
U M' U M2 U R2 S R S' // EODF + 2x2x2 on R
U r' U2 r U R' // finish right block
U' M U2 M' // insert DB edge
U R U2 R' U' R U' R' U' // ZBLL
(No new scramble because I was too late.)