Recent content by meskelto

  1. meskelto

    The 3x3x3 Example Solve Thread

    https://alpha.twizzle.net/edit/?setup-alg=R+F2+U2+R+D2+R+D2+L2+D2+B2+L%27+F%27+D+U%27+B+F%27+R+B2+L+F+L&alg=y+U+B+D2+L%27+F%27+%2F%2F+EO+%285%2F5%29%0A%0AU+R%27+U2+M2+U+F2+D+U2+R%27+%2F%2F+DR+%289%2F14%29%0A%0AU+R2+y%27+M2+Fw2+%2F%2F+HTR-CP+%284%2F18%29%0A%0AU+R2+U%27+R2+U+%2F%2F+HTR+%285%2F23%29...
  2. meskelto

    HTR-CP: New Method for HTR

    HTR-CP is a method for going from Domino Reduction (DR) to Half-Turn Reduction (HTR) in a decent number of moves, which has simple recognition and solves both corners and edges at the same time. I’m not sure how useful it would be for FMC, though it could be useful in a pinch or as a beginner...
  3. meskelto

    Half Turn Only Reduction Method | HTORoux

    So I've used ksolve to find the move count distribution for HTO. About 30% of the time 9 moves or less are possible for a given HTO. I did the same but ignoring E slice edges. By inserting E slice moves after DR, the E slice edges can be solved for free. In this link (here; the second...
  4. meskelto

    Half Turn Only Reduction Method | HTORoux

    The idea of HTORoux is to produce decent to low move counts for Half Turn Only Reduction (HTOR) from the Domino state in a reasonably quick and easy way, making this method ideal for FMC. The reasons behind this: There is a high chance for slice move insertions to solve bad edges. Many bad...
  5. meskelto

    [Member Intro] Greetings

    Hi, nice to meet you. What's your 3x3 PB?
  6. meskelto

    [Help Thread] FMC Discussion

    I have found a fairly interesting skeleton from the weekly FMC scramble which uses keyhole, but unfortunately I couldn't get a solution out in time (always do a back-up solution!) so I want to post it here: Scramble: U2 L2 R F' D2 L' R2 F2 D2 L F R L2 B D' R2 U B F L2 F' B2 R' // EO [3/3] U B'...
  7. meskelto

    [Member Intro] Greetings

    Maybe time management, and sometimes finding insertions takes me too long if there are more than three pieces. It's possible that I look at one or two starts for too long. I'm the same regarding edges. I think learning as much as possible is important, since you don't want to be restricted in...
  8. meskelto

    The New Method / Substep / Concept Idea Thread

    Sorry, when I was saying "kind of" I was referring to your point about the alg count. :p Recognition may not be as bad as it seems. Usually, there will only be three LL corners in LL, meaning only three possible corner pairs to consider (since SF algs are LL algs). Compare this to four single...
  9. meskelto

    [Member Intro] Greetings

    That's pretty decent. Good luck with sub-30! I've hit a bit of a wall, even though I know all the techniques. I guess I should improve edge commutators; I find some of them confusing.
  10. meskelto

    The New Method / Substep / Concept Idea Thread

    Kind of. The alg count shouldn't be too different, based on the estimate in my original post. Well, after I produce the SF alg set we will know for sure! I think some things that One Piece has over CR is that you don't have to worry about getting the F2L corner slot into the front face (in L3C...
  11. meskelto

    The New Method / Substep / Concept Idea Thread

    Ah right. Sorry, I meant any two corners also in the LL. The F2L corner is completely left alone. I'll edit that.
  12. meskelto

    The New Method / Substep / Concept Idea Thread

    Indeed this is similar to CR+, but I think the move count of One Piece could be lower than CR+ (26 moves) and CR+ also doesn't have the same look ahead advantage.
  13. meskelto

    [Member Intro] Greetings

    Thanks for the tip! I'll check it out.
  14. meskelto

    The New Method / Substep / Concept Idea Thread

    Hey. I have searched around for this concept that I have thought of but I haven’t come across anything online or in the threads. The algorithms are not ready yet, so I decided to put my idea out there and to get your thoughts on it. It is a LSLL method that is inspired by Fish and Chips (F&C)...
  15. meskelto

    [Member Intro] Greetings

    Thanks. Right now, I'm still around 30-32 moves but I DNF more often than I used to. Ah cool, what do you average in FMC?
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