HTR-CP is a method for going from Domino Reduction (DR) to Half-Turn Reduction (HTR) in a decent number of moves, which has simple recognition and solves both corners and edges at the same time. I’m not sure how useful it would be for FMC, though it could be useful in a pinch or as a beginner...
So I've used ksolve to find the move count distribution for HTO.
About 30% of the time 9 moves or less are possible for a given HTO.
I did the same but ignoring E slice edges. By inserting E slice moves after DR, the E slice edges can be solved for free. In this link (here; the second...
The idea of HTORoux is to produce decent to low move counts for Half Turn Only Reduction (HTOR) from the Domino state in a reasonably quick and easy way, making this method ideal for FMC.
The reasons behind this:
There is a high chance for slice move insertions to solve bad edges.
Many bad...
I have found a fairly interesting skeleton from the weekly FMC scramble which uses keyhole, but unfortunately I couldn't get a solution out in time (always do a back-up solution!) so I want to post it here:
Scramble: U2 L2 R F' D2 L' R2 F2 D2 L F R L2 B D' R2 U B F L2
F' B2 R' // EO [3/3]
U B'...
Maybe time management, and sometimes finding insertions takes me too long if there are more than three pieces. It's possible that I look at one or two starts for too long.
I'm the same regarding edges. I think learning as much as possible is important, since you don't want to be restricted in...
Sorry, when I was saying "kind of" I was referring to your point about the alg count. :p
Recognition may not be as bad as it seems. Usually, there will only be three LL corners in LL, meaning only three possible corner pairs to consider (since SF algs are LL algs). Compare this to four single...
That's pretty decent. Good luck with sub-30! I've hit a bit of a wall, even though I know all the techniques. I guess I should improve edge commutators; I find some of them confusing.
Kind of. The alg count shouldn't be too different, based on the estimate in my original post. Well, after I produce the SF alg set we will know for sure!
I think some things that One Piece has over CR is that you don't have to worry about getting the F2L corner slot into the front face (in L3C...
Indeed this is similar to CR+, but I think the move count of One Piece could be lower than CR+ (26 moves) and CR+ also doesn't have the same look ahead advantage.
Hey. I have searched around for this concept that I have thought of but I haven’t come across anything online or in the threads. The algorithms are not ready yet, so I decided to put my idea out there and to get your thoughts on it.
It is a LSLL method that is inspired by Fish and Chips (F&C)...