Some people have told me it works in WINE, while others have insisted it doesn't. It's worth a try. If not, and you have some programming experience (or are willing to learn), you can compile from the source included in the zip file.

Hi sir,
Great data, but I think there is something amiss in your program, or perhaps just in the way I'm reading it.
For FB+DR edge (fixed orientation), you give an upper bound of 9 moves. HARCS gives an upper bound of ~10 HTM - here is the distribution:
Here is an example scramble where it...

I'm glad you like it. Here's an input file you can use for 'all' to work the way you want. Keep in mind HARCS picks an arbitrary (first?) orientation if you don't select a SINGLE one.

It's good. I was just making sure.
Can you give me a list of commands (screenshot is fine) you used to generate the problem? (From when the program starts, please). Thanks,

<New version 0.9e> Fixed a bug for Mr. Taylor & Co. that was causing some problems generating algorithms.
Note the way I revised the input file. When analyzing methods and generating algorithms it's best to maximize your "prunedepth" (based on your RAM) so your CPU doesn't have to search as...

F D' M' U' x' // edge orientation
U' R U' R' D2 L U' L' R F2 // left block
R' U' R U R U' R' U R U' R' // right block
L' U2 L2 U L2 U L2 U2 L' // corners
U M2 U' M2 U' M U2 M' U2 // edges
43 stm standard portico method
next: R2 D' F' L' F R' F U R2 U D B F2 D2 R' L2 U L2 U L' U2 D2 L R2 F

x2 u F' d R U R2 U2 R S2 U r' U' // pairs
x U R U' L U R' // columns
U' M2 U D M2 U2 D' // centers and some edges
y x D R' D' M D R D' M' // commutator
=33 stm, 31 atm
next: F L' D' B U R2 L' D B R F2 R2 B L2 B' D2 F2 U2 B D2 R2

I have made 2 quick changes. Click here to download v0.9d. A bug related to "algsearch" has been fixed (problem with edge orientations). Algorithms with unsolved centers still won't compute. Support for half-turn moves is implemented. Use should be obvious, or check the README.
Here is an input...

B' F2 L U' F // eoline
U L' U L' U' L2 // square
R' U' R' L U2 R' // f2l-1
U' L' U L2 U2 L' U' L U' L' // edges
R' U L' U' R U2 R U' L U R' U2 // 2 3-cycles
39 htm
next: R F' R F2 R' D' R2 F L' D2 R B2 D2 R D2 R2 F2 B2 L
.

x2 B L' F2 z // 2 pairs
d' R U L' (*) U' L U R2 F R F' // 4 pairs
r U2 R2 U' R2 U' R2 U2 R // 4 columns
U2 M' U2 M y M2 U2 M2 U' // finish
L' U' M U L U' M' U // insertion (*)
36 stm PCMS
next: D2 B D2 U2 L2 B' L2 B U2 R2 D2 R B2 D B2 F U' B D U L'
.

10-move eo3x2x2 and interesting <RUF> pair 3cycle ( [U', F d' F'] )
B L' F2
R2 U' L U R2 U' L' U // insertion
U' B2 U2 B R' U2 L // xxeoline
U R' U2 R2 U' R2 U2 R2 // blocks
U' F U' R' U R U F' // pair 3cycle
32 htm after cancellation
next: U' F2 R D' F L U2 F2 B' R U2 L2 B2 L2 U L2 B2 D' B2...