Recent content by KAINOS

  1. K

    Blindsolving Accomplishment Thread

    I finally got my first ever sub-30 single!
  2. K

    Blindsolving Accomplishment Thread

    Generated By csTimer on 2022-07-13 avg of 5: 49.82 Time List: 1. 45.65=15.25+30.39 L2 F U2 R2 B2 U2 F U2 F' R2 F L F2 U' F2 R2 F D' B D2 F2 Rw2 2. 49.52=20.49+29.02 F2 R2 F2 L2 D L2 D2 B2 D' R2 B2 F' L' R2 D' L B2 L F R Fw' 3. 54.29 L' U' F B D2 L D2 F' R U B2 L2 U F2 R2 D' L2 B2 D' R2 Fw' 4...
  3. K

    Blindsolving Accomplishment Thread

    Generated By csTimer on 2022-06-22 mean of 3: 59.31 Time List: 1. 56.63 B' U R2 D L D F R B2 D2 R B2 L F2 R' B2 R2 B2 L2 U B2 Rw Uw' 2. 1:02.32 L' D B2 R2 D' F2 L2 D F2 R2 U R2 B' L2 R' B R2 F' L U' R2 Fw' 3. 58.98 F' U' R' U F2 R' B' U R2 D2 B2 L2 F' R2 L2 B' L2 D2 L' Rw2 Uw' First...
  4. K

    [Help Thread] Blindsolving

    Has anyone proposed a variant of Orozco edges where you use UF-BU buffer-helper combo and cancel M moves between comms? For example to solve UF-RF-LB the solution becomes [U R' U': M'] [U' L U: M] which would be [U R' U', M'] [M', U' L U] in full Orozco. The point is that what this method...
  5. K

    Blindsolving Accomplishment Thread

    Generated By csTimer on 2022-06-12 single: 59.53 Time List: 1. 59.53 R2 L' B U L2 D' R U2 F' U2 D B2 R2 U F2 R2 D B2 D2 F2 Rw Uw Second ever sub-1 3BLD ~4.5 years after the first one, and 5 weeks after practicing seriously again. Feels so good to be back :)
  6. K

    [Help Thread] Blindsolving

    Is there an agreement on what is the best buffer for bigBLD centers? I know for 3BLD UFR/UF is considered optimal, so I want to use Ufr for x-center and either Uf or Ur for +-center to make it consistent with other piece types. Does anyone know if these buffers are good or bad?
  7. K

    Easy / Lucky / Hard / Weird scrambles Thread

    Nope, just straight out of a normal 3x3 session
  8. K

    Easy / Lucky / Hard / Weird scrambles Thread

    F R2 B2 L2 U2 L2 D R2 F2 D2 B2 D F' R' F2 R' B2 F' D' Generated from cstimer, fully solved white cross wtf
  9. K

    The New Method / Substep / Concept Idea Thread

    One of the problems that 2-gen redux methods have is that the 2-gen part of the solve is actually not that efficient. Traditional method (ZZ/Petrus F2L+2GLL) gives you something like 28~30 moves(13~15 for F2L, 14.65 for 2GLL (13.15 for algs+AUF)), when the average optimal is around 16~17. So I'm...
  10. K

    57/60 mbld is the former WR: 2nd attempt of Graham Siggins was 59/60!

    It's good to see him finally doing well at comp as he does at home! :D I'm starting to think he might actually get a 60+ point result in the last attempt and break both 50 and 60 point barriers in a single competition. Of course chances aren't too high, but who knows?
  11. K

    The New Method / Substep / Concept Idea Thread

    New 4x4 method for ZZ/Petrus solvers, adapted from my 5x5 ZZ method from a while ago: 1. L/R Centers 2. 1x3x4 on L 3. Center bars 4. EOpair 5 edges with freeslice, not including DF and DB edges and place them on L/R 5. Finish reduction and solve EO2x2x3 - still uncertain about how to do this...
  12. K

    Youtubers on the forum.

    Smiles = J Perm. Although I don't think he is still active here.
  13. K

    Has anybody made an algorithim generator for Tablets?

    Woah I got tagged for the first time Sorry to say this, but I really don't know about coding at all... I think I've mentioned it before in a different thread but of course it's not your fault at all that you didn't know it. Just did a quick google search to help out anyway and found out you can...
  14. K

    [AsR] Sean Patrick Villanueva 5.98 3x3 Average!

    Decided to give a shot at reconstruction for the first time, burned out after doing 3 solves in a row lmao Massive respect to Brest who has been doing this for years... You can find the rest of the solves on the video's comment section if you are curious.
  15. K

    Does method neutral on 3x3 worth it?

    Not the best description: although that can be considered one of the ways to do FreeFOP. I would say it is 'CFOP but with F2L phase done with blockbuilding rather than cross+pairs, and with more freedom in general.'
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