Recent content by JTay

  1. J

    The New Method / Substep / Concept Idea Thread

    https://www.speedsolving.com/wiki/index.php/Ribbon_Method CFOP-CT is bad. I created the Ribbon Method a while ago as a way to end a CFOP solve with TTLL. I've also found a ton of algs and spent plenty of time making them perfect.
  2. J

    The New Method / Substep / Concept Idea Thread

    Yes, I've put a lot of work into optimizing them, they should be on the Ribbon page and be pretty well updated. There isn't really an intuitive way of doing it, it's much better to just treat them like learning more OLL algs.
  3. J

    The New Method / Substep / Concept Idea Thread

    Howdy @Quinson, I'm the creator of Ribbon. I still believe TOLS + TTLL is the best approach for LSLL. For a three look approach, I think the best thing to do is ELS, TOLS with edges oriented, and TTLL. Also, unfortunately, inserting edge + full orientation is approximately 1300 algs, which...
  4. J

    The New Method / Substep / Concept Idea Thread

    Yes, developed it earlier this year. It's the Ribbon Method. Check it out on the wiki. I've developed every single alg myself over the last few months. In short, solve an addition edge during cross in the E Slice, finish the three pairs, orient the last 9 pieces with TOLS, then permute those 9...
  5. J

    The 3x3x3 Example Solve Thread

    U2 L2 U2 L2 F2 U' F2 U' F2 R2 F2 R' F2 L' B2 D' B R2 D U B2 y D' R' L' U L' B // Fish (6/6) U' R U' R' U R U' R' // P2 (8/14) y U2 R' U R // P3 (4/18) L U' L' // P4 (3/21) U R2 D R' U2 R D' R2 U' R U' R' // OLLCP (12/33) U' R' U' R' U' R' U R U R U' // L5E (11/44) Next: NEXT: U2 L2 U2 L2 F2...
  6. J

    The New Method / Substep / Concept Idea Thread

    I have an 8.69 Ribbon single and a 10.11 best avg 5.
  7. J

    The 3x3x3 Example Solve Thread

    R2 L2 D' F2 L' U2 F' R D U' R' U2 L' D L' D2 B' L B' F2 U D L' R2 y' B2 U F' D L' F R' U R' U2 R2 U' R' U R U' R U R2' U' R F R' U R2 U' R' F' R M U r' M' U' M' U2 M' U' F2 M' F2 B2 D' F2 R2 U' F2 R2 U' L2 U R2 B' L2 R2 F L R2 B2 R' F' U
  8. J

    The 3x3x3 Example Solve Thread

    x2 L R D U R' B2 // XXCross (6/6) U R U2 R' y' R U2 R' // P3 (7/13) U R' U2 R U R' U' R // P4 (8/25) y2 F R U' R' U' R U R' F' // OLLCP (9/34) M2' u M' u2 M' u M2' // PLL (7/41) U R2 F2 L2 R2 F2 L2 // Fix (7/48) R' D' B' R2 B2 L' F' R L' F2 R D2 R' L2 D2 F2 U
  9. J

    The New Method / Substep / Concept Idea Thread

    @Rubik's cubed He posted in the ZZ Cubers Facebook group about it.
  10. J

    The New Method / Substep / Concept Idea Thread

    @Neuro He stopped using ZZ-CT because he wasn't happy with his results with the method. He's just using normal ZZ for now.
  11. J

    The New Method / Substep / Concept Idea Thread

    Perhaps a better option than that, @Neuro, as much as I love my Ribbon algs, would be to do EO+DFDB, leaving you with only CLS into PLL. I believe it has comparable movecount, but with only half of the algorithms. However, as I have not experimented much with Roux and LLOB, I can't confirm how...
  12. J

    ZZ-CT Thread

    @Aerma I've developed the Ribbon method as a means of ending a solve with TTLL for CFOP users. It has about 47-50 moves on average, does not hinder color neutrality in any way, and can be applied just as well to big cubes as normal CFOP. I have the general outline of the method in the first...
  13. J

    The New Method / Substep / Concept Idea Thread

    Just as good for OH as CFOP is for OH as they share ergonomics. Save a few moves over standard CFOP as well so it is technically better. I've enjoyed using it in big cubes and my 5x5 PB now ends with a Ribbon 3x3 stage. It's very easy if you do Yau or Hoya in which you solve the cross to also...
  14. J

    The New Method / Substep / Concept Idea Thread

    @Rubik's cubed This is the link to the main description of Ribbon: https://drive.google.com/open?id=0Bzm7fHMKOwCBb201b29RaUlHYms This is the updated algorithms for every case (constantly updated)...
  15. J

    The New Method / Substep / Concept Idea Thread

    @ShyGuy1265 You can solve the Ribbon Slot at any point in the F2L. The later you do it, the less efficient it becomes, but you could technically just wait until the last slot and throw the edge in. I usually solve it either first or second if I see a full pair. I've got my average within a...
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