Most people are aware of the notation used to scramble megaminx, otherwise known as Pochmann Notation, and it is what the WCA uses. An example can be seen below:
R-- D++ R-- D-- R-- D++ R++ D++ R++ D-- U'
R++ D++ R++ D-- R++ D-- R-- D++ R-- D-- U'
R-- D-- R-- D-- R++ D-- R++ D++ R-- D--...
Goal: Sub-22
Cube: GAN 356 X
Comments: Pretty decent, I think I'm actually underestimating how good I am, even though that sounds incredibly narcissistic.
Ao12: 18.375
Time List:
1. 22.253
2. 19.991
3. 15.850
4. 15.990
5. (13.932)
6. 15.753
7. 16.693
8. (25.650)
9. 20.114...
Goal: Sub-22
Cube: GAN 356 X
Comments: I made this goal a long time ago. I have improved a lot by then, so this goal won't be hard to achieve.
Ao12: 19.534
Time List:
1. 19.620
2. (15.853)
3. 19.664
4. 16.132
5. 16.852
6. 21.760
7. 18.890
8. 21.629
9. 18.258
10...
Red Front, Yellow Top
D' F' U' F U2 B M' U2 M U2 F' // First Block
M U Rw2 U2 M2 U2 Rw' U' Rw U R U R' // Second Block
U2 F R U R' U' F' U R U R' F' R U R' U' R' F R2 U' Rw' // CMLL
U' M U M U' M2 U' M2 U2 // LSE
53 STM lol
Next - B2 R L B2 D' R' F R U2 L' F2 L' D2 L2 U2 L B2 L2 B L2
z' y
D2 R' D' F R D
U' L U2 L'
L' U' L D' U L' U' L D
d' L U L'
U R U' R' U R U' R'
U F' R U' R' U' R U R' F'
U' x R2 D2 R U R' D2 R U' R'
Next - B U' R U2 F U2 B R2 U2 L2 B2 U2 F L2 U L F' L2 B2 D L
I second this. It’s not hard, and basically all you need is to do some solves.
I think megaminx would be easy as I’ve heard basically all you need is to grind solves, but there are a large number of algorithms.
2x2 is easy, you have to learn a number of algorithms, but then your already there...
S moves also show up in a number of OLL algs, and they are quite fast to execute.
I am fond of algs like S R U R' U' R' F R' f' and f' r U r' U' r' F r S , and as far as I know, so does Jayden McNeill.
Step 0 is getting a V of opposite colors such as this picture.
Step 1 is OLL, but also orienting the un oriented corner on the bottom.
So the cube will go from this,(the face previously shown is on the bottom)
To this:
The cube is now ready for the separation step.
This is a great idea. Unlike 3x3, method neutrality is often practiced in 2x2. But some methods like Ortega and Guimond, are simply not worth the time if you know things like full EG. At the top levels of 2x2, solving is really just “Make a side and solve the rest” the other methods just add...
Guimond is an intermediate method for 2x2 comparable to Ortega/Varasono. You make 3/4 of a face of opposite colors(the same color can be used). This step is often already done at the start of a solve. You then use an algorithm to orient the rest of the corners using an algorithm, most of which...
Hoya for 6x6 and 7x7
It is widely understood that for the big(ger) cube events, Yau's limitations in the center building stage is not made up for in look-ahead as in 4x4 and possibly 5x5, deeming it a (mostly) non-viable option for speedsolving. It is widely suggested . that you should use...