Recent content by Cubing Forever

  1. Cubing Forever

    The 3x3x3 Example Solve Thread

    https://alpha.twizzle.net/edit/?title=APB-CP+2&setup-alg=F2+D%27+B+U2+R2+F%27+R2+F2+D2+F+R2+D2+L2+D+U%27+L+F%27+R2+U%27+F%27+R&alg=D%27+F+U2+L2+F%27+D2+F%27+D%27+R+%2F%2Feocross%0AL+U+L%27+U+L+U+L%27+%2F%2Fpair%0AU2+S+R2+S%27+%2F%2Fpair%0AU+L%27+U2+L+U+L%27+U%27+L+%2F%2Fpair%0AU+R%27+U2+R2+U+R2+U...
  2. Cubing Forever

    objectively optimal L5C?

    Or you could place an oriented U-layer corner in UBR and do an R to reduce the number from 614 to 42(tldr: you can do conjugated CLL) (if there are no oriented U-layer corners then you just orient one using 3-move triggers)
  3. Cubing Forever

    Last slot + last layer example solve

    25 STM: F' U' F R U' R' U R U R' //ZBLS R U2 R' U2 R' U' R U' R' U2 R U2 R U R' //ZBLL 24 STM: F' U F U' F' U' F //EO+tripod R U R' U' R U R' U' //another tripod R2 U' L' U R' U' L U R' //commutator Next: R2 F2 L' B2 L' D2 R2 B2 D2 B2 R2 D B2 L' D F L' U F
  4. Cubing Forever

    Last slot + last layer example solve

    ZB: 22 STM F' U2 F U R U2 R' U' R U R' //ZBLS y R U' R2 D' r U2 r' D R2 U R' //ZBLL Intuitive: 31 STM R U' R' U' R U R' U R U R' //tripod block y' U2 R' U' R //insert edge U R D R' U' R D' R' U R D R' U2 R D' R' //commutator finish Next: U2 R B U' B2 R B U B2 U R2 U' R2 U' B2 R2
  5. Cubing Forever

    The Great RUr Example Solve Game

    41 STM: r U' R U r U r2 U r2 //EOdM U R' U2 R U R2 U2 R2 U2 R' U2 R U' R' U R //RB U2 R U R' U R U2 R' U' R U2 R' U' R U' R' U'//2GLL oops I'm sorry Next: r2 R U2 R r2 U2 R2 U' r2 R2 U2 r R2 U' R2 r U2 R r2 U R U' R U' r'
  6. Cubing Forever

    The Roux "Example Solve" Game!

    Pinkie Pie?: 47 STM y x' //inspect B L U R D2 B' //FB R r U r U R' U2 R2 U' R //SS M2 U' R U2 R2 F R F' //LP M2 U' M' U2 R U R' U2 F2 U' r' F r2 U r' F //CMLL+EOLR U2 M2 U M u2 M u2 //LSE Pinkie Pie again?(with misoriented centers): 46 STM y x' //inspect B L U R D2 B' //FB R r U r U R' U2 R2 U'...
  7. Cubing Forever

    LEOR Example Solve Game

    54 STM: x2 //inspect D' B' r2 F R' U R2 B'//FB U r' U r R2 B U' B' U r' U2 r' U2 r2 //EOStripe R' U R' U2 R U2 R' U2 R2 U R2 U R //RB L' U R U' L U' R' U' R U' R' ///COLL M2 U' M U2 M' U' M2 U2 //EPLL Next: R2 B2 U R2 D L2 F2 D2 U' R2 U' B' L B F D B D F2 U' F2
  8. Cubing Forever

    The 3x3x3 Example Solve Thread

    could be a good method actually: 38 STM R' F D2 R B' //FB U r' U r2 U' R U2 R2 //SS U' M U2 R U' R' U2 M U M' //LP+EO U2 M U2 M' //dM U2 R' F2 r2 U' r' F r' F2 R U2 //ZBLL Next: R2 B2 U R2 D L2 F2 D2 U' R2 U' B' L B F D B D F2 U' F2
  9. Cubing Forever

    The Mehta example solve game

    TDR: 51 STM D2 F' B U' L U2 L' R' L' U2 L //FB+1 u' R2 F' U F //3QB u2 F R' F' U R U' R //EOLE U R U' R' U' R' U2 R' U' R' U' R //TDR D' U2 R' U2 R U2 R' F R U R' U' R' F' R2 //ZBLL Next: R2 B2 U R2 D L2 F2 D2 U' R2 U' B' L B F D B D F2 U' F2
  10. Cubing Forever

    3x3 CFOP Example solve thread

    54 STM: U F' D R' U' M U M' S U2 S' D' U' L U L' f R2 f' D' //pseudo F2L-1 U R U2 R' U2 R U' R' D //pseudopair U' R U R' U' R' F R2 U R' U' F' //OLL R' U2 R U2 R' F R U R' U' R' F' R2 U2 //PLL Next: U2 L2 U2 R2 B' R2 D2 F2 L2 F' U2 L' D' R2 U2 F' L2 R F' L
  11. Cubing Forever

    [Help Thread] One-Handed Solving Discussion

    this but I'd say use CEOR only if you want to, else use Roux
  12. Cubing Forever

    The CEOR Example Solve Thread

    48 STM: x2 //inspect //2-3 R F' r u' S2 u' U' R'M' u' r2 u2 //CPFB r' U R U r U2 R2 U r2 //EOstripe U' R' U' R U R' U' R U' R U R' U' R U R' //RB R U2 R2 U' R2 U' R' U R' U R //2GLL Next: F2 U L U' R2 B2 F2 U2 L2 B2 D' L2 D U' R' F2 L' B F' L' B2
  13. Cubing Forever

    The 3x3x3 Example Solve Thread

    ZZ: 49 STM U R' U' F L2 f R f' D R L2 U' F2 D2 //EOCross R' U2 R U' R' U R U F2 R' F2 R //pairs y2 U' R U2 R' U R U' R' U R' U R U' R' U R' D' r U2 r' D R2 U' //something Next: L2 F2 L2 F2 D L2 B2 D' U' F2 R2 B D' U R F' R2 B' D
  14. Cubing Forever

    The 3x3x3 Example Solve Thread

    ZZ-CT: 47 STM U' F U R2 B2 U f R' f' D' R D //EOCross U' L U L' //pair 1 U' R' U R L' U L //pair 2 U2 D' R U R' D //pair 3 R' F2 R F2 U L' U L //TSLE [U2: [D' L2 D, R2]] //TTLL Next: B' F2 D2 B2 U' F2 U' B2 U2 L2 F2 U F2 L' F L2 R B' F' U
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