It seems contradictory. Why would someone ask just a few aspect of the reconstruction? And you admitted he asked right there for a few aspects of the solve, you'd probably recognize the misscramble here. Yet again, I remember him asking you for the entire solve, I even remember this one pair you...
This is the most clear part of it. 5 people confirmed the reconstruction was asked even before the end of the round and I watched it.
Diego (do you think he is tendentious? Discard his opinion, you still have 4 of them).
The delegate (he received the cube and scrambled it)
The guy who...
First I'd like to start by saying I really like Fábio de’Rose for the funny, helpful and smart person he is. He stood at my parents for a competition, I left him alone at my place during another (while I was busy) and we always kept a friendly relationship. Hopefully, this shows how much I used...
Example by Matěj Grohmann.
Scramble: R' U' F R B2 R2 U2 R' F2 R' U2 R2 D' L B' L R' B L F2 D' F2 R' U' F
F' B' R / EO
(F D B' D2 B) / PDR 6C (renamed, this actually means Partial Domino Reduction with 6 good corners)
B2 U' D2 F2 R2 U / 5C
Skeleton: F' B' R B2 U' D2 F2 R2 U % B' D2 B D' & F'...
We usually say EO first, but we can do some stuff before actually doing EO and that can still be called EO first somehow. With multiple EO, you can split the EOs and do some stuff between them. This was pointed to me by Kim Vianna. He said he was using PDR like this, leaving final EO for later...
You can put the 2 misplaced edges on top and perform a Sune or R2 U' R2 U' R2 U2 R2 (super sune). For FMC, that's adding 7 moves, which is not that great. This problem occurs in any blockbuilding method (petrus, heise, ZZ...).
Well, sorry about that. This notation is getting pretty common among FMers.
Just like @DGCubes pointed, the moves between parenthesis must be done in the inverse. An approach to follow the solve if to do R D' R' before starting the scramble, the skip this part in the normal solve.
Sure we can combine 2 axis EO, but we would need some algorithms, the same goes for corners along axis 2. To be honest, orient corners with axis 2 seems a good idea! I haven't considered it before! Perhaps this can let full domino reduction human friendly.
I’ve been considering a variant of domino reduction (or HTA) feasible for Fewest Moves. It solves the cube into some steps:
orient edges in multiple axis (let’s say FB and LR);
solve all edges along with some corners;
complete the cube with corner commutators.
To solve edges, one can build a...
Have you ever considered the probability of getting a random state cube solvable optimally with n moves? Well, I have. Since normal probability are not that readable when talking about cube, one can picture the scene with exciting coin flips.
The chance you get a cube that can be solved with 10...