Recent content by blade740

  1. blade740

    The Square-1 "Example Solve" Game

    /-1,0/1,2/0,3/ Cubeshape -4,6/1,-2/5,-1/-3,0/ OBL LIKE A BOSS (plus a CP skip) -3,0/-3,0/1,1/2,-1/ -5,-2/3,0/-1,-1/3,0/1,1/6,0/-4,3 lame EP, something nice would've made this solve amazing. Next: (1, 3) / (0, -3) / (0, -3) / (-3, 0) / (5, -4) / (0, -3) / (3, -5) / (-3, 0) / (-2, -1) / (4...
  2. blade740

    The Square-1 "Example Solve" Game

    /0,4/1,0/-3,-3/ | Cubeshape -3,-1/-2,-5/ | CO, setup for adj/adj EO 3,0/3,0/-1,-1/-3,0/ | EO 4,1/-3,0/3,3/0,-3/ | J/J CP, forced opp/opp 3,0/-1,-1/6,0/1,1/2,3 | EP Next: (4, 3) / (2, -4) / (-5, -2) / (2, -1) / (3, -3) / (4, 0) / (0, -3) / (-1, -3) / (-5, 0) / (-4, 0) / (0, -5) /...
  3. blade740

    [Help Thread] The "Square-1 Help / Alg Sharing" thread

    1. Yes 2. Yes 3. Yes ("Low Mod" - gluing the inner column pieces to the core, worked perfectly)
  4. blade740

    [Help Thread] The "Square-1 Help / Alg Sharing" thread

    20 seconds. Go big or go home.
  5. blade740

    The Square-1 "Example Solve" Game

    2,-3/-2,0/-2,-1/-3,0/ ----- Cubeshape z2 ----- CO 0,5/-3,0/4,1/-4,-1/3,0/ ----- EO 3,1/3,3/1,0/-2,0/4,0/-4,0/-2,0/-1,0/-3,-3/ ----- Parity CP 0,-4/3,0/0,1/0,-3/0,-1/-3,0/0,1/0,-3/0,6/0,-3 ----- Uperm on bottom + E slice fix Next: (4, 0) / (2, 5) / (6, 0) / (3, -3) / (-3, 0) / (-5, -5) /...
  6. blade740

    The Square-1 "Example Solve" Game

    2,0/-2,-1/4,0/0,1/3,3/ cubeshape 3,2/0,3/0,3/ CO -3,0/1,1/ EO (CP SKIP) -1,-1/-3,0/1,1/2,-1/3,0/0,-3/1,1/-1,2/3,4 U/Z Next: (-2, 3) / (5, -1) / (1, -2) / (-3, 0) / (-4, -4) / (1, 0) / (0, -3) / (-1, -2) / (0, -4) / (3, 0) / (0, -2) / (-1, 0)
  7. blade740

    Tips for Left Handed U2?

    How are you doing U2? Double index flick? Index-middle? Eido U2'? Try different things, maybe one or the other works better with your left hand.
  8. blade740

    [Help Thread] The "Square-1 Help / Alg Sharing" thread

    I understood what you're getting at... I simply think this is incredibly difficult for a method which saves no moves at all (compared to regular old CSP -> OBL, that is). Even then, I'm not convinced that's it's even possible to "trace" the permutation through one of 180 cubeshape algs and...
  9. blade740

    [Help Thread] The "Square-1 Help / Alg Sharing" thread

    I think you're seriously underestimating how difficult it is to track permutation through Cubeshape. Compared to CS+OBL, learning PBL is a walk in the park. And the way you simply brush off CS-parity recognition as "not too bad" is insane. I think the "ideal" method would be CS+parity ->...
  10. blade740

    [Help Thread] The "Square-1 Help / Alg Sharing" thread

    The first two are pretty much standard, but they use 1,0/5,-1/6,0 in place of one of the M2s. I've actually used this for a while as a quick way to swap E slice on algs that use M2 (H, Z, O/opp, O/O, etc). I gotta try those H/U algs when I get home, though.
  11. blade740

    [Help Thread] The "Square-1 Help / Alg Sharing" thread

    Correct. The first factor is included in the 10.181 number later in the post (among other tricks - the effects of just preserving blocks in CP would be much less pronounced). The lookahead factor for parity cases doesn't mean as much (I lookahead just fine with parity CP) although I'd suspect...
  12. blade740

    [Help Thread] The "Square-1 Help / Alg Sharing" thread

    Reposting some numbers from the facebook group for the sake of posterity:
  13. blade740

    [Help Thread] The "Square-1 Help / Alg Sharing" thread

    I tried super glue, which didn't work for long on one cube but seems to be holding on another.
  14. blade740

    [Help Thread] The "Square-1 Help / Alg Sharing" thread

    Well, I don't really know many parity EP cases. I simply don't do them because of parity CP. But after learning the ones I mentioned, I would just go set by set: you'll already know all the 1-1 swap and 0-2 swap cases, so learn the rest of the 2-2 swap cases (H/H, Z/Z, H/Z, U/Z, U/H). Then...
  15. blade740

    [Help Thread] The "Square-1 Help / Alg Sharing" thread

    Adj/adj, opp/opp, H, Z, Opp/O, opp/adj, U, U/U, W/adj... Then the rest in whatever order you feel like. Parity CP is good to learn early. Recognition is the hardest part, so the sooner you start the better off you'll be. Plus it works wonders for your EP lookahead. Roux is a decent method...
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