Recent content by Bindedsa

  1. Bindedsa

    Accomplishment Thread

    OH best event.
  2. Bindedsa

    Accomplishment Thread

    Been doing some OH: 7.09 Single 9.374 AO5 10.801 AO12 11.146 AO50 11.354 AO100
  3. Bindedsa

    [Official] 4x4 average: 26.45

    R2 U R' B' R U' R2 U R B R' is your standard OLL? F R' F R2 U' R' U' R U R' F2 would have skipped on the fourth solve, but IMO it's just better.
  4. Bindedsa

    [Official] 7.67 3x3 Average

    A perm city.
  5. Bindedsa

    BindeDSA's Algorithms

    I've added my OH ZBLL list, it is nowhere near as refined as my TH list, but almost all of the cases that are particularly crappy for OH have replacements.
  6. Bindedsa

    Accomplishment Thread

    Why would you have to pick up the cube for ZBLL practice?
  7. Bindedsa

    Accomplishment Thread

    5.037 U2 F2 L2 D' F2 U B2 R2 U' R2 B2 R' U2 B' D2 L' D U2 L' B U2 x' U r2 U' R' U' r' D R U R' U2 R U R' y R' U' R2 U R' U' R' U R U2 R' U R U' L' U R U' L U R' 5.146 L2 U2 R2 L2 D R2 B2 D2 B2 U F2 R D L' B D R U2 L' F2 U2 L2 y2 R' L2 D' R2 u' R U' R' L' U L2 U' L' U R' U R r' F r y R U R' U R...
  8. Bindedsa

    The Solve Critique Thread

    During your F2L you regularly do little x' x rotations to look for new pieces, it's a terrible habit that I also used to have trouble with. You're also regularly using less than 6 seconds for inspection and you're not attempting to see further into yours solves. Your cross is inefficient some...
  9. Bindedsa

    Accomplishment Thread

    8.316 3x3 ao100
  10. Bindedsa

    Accomplishment Thread

    I just did an average of 100: 8.78, pretty meh, but I tracked all of my last layer: 45 solves were OLL + PLL 37 solves were ZBLL, I tried to keept track of which were 2GLL, but I think i missed a few. 9 solves were OLLCP + EPLL 6 solves were 1LLL 1 solve was CLLELL 1 solve was WV 1 solve was a...
  11. Bindedsa

    Accomplishment Thread

    4.84 F' D2 L2 B' D2 F2 R2 D2 B2 L2 D F L U F D2 R D2 F2 y' R' r U' r2 F r y' U2 R U R' D // XXcross L U' L' y' R U R' // F2L3 y' R U2 R' U' R U R' //F2L4 F R U R' U' F' U // OLL
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