It's another columns first method, there's loads of them scattered around the internet and none of them are very good. This variant where you're doing weird F2L->LL is also the most common as it doesn't require much creativity when you're coming from CFOP/LBL.
Cross first is almost always...
It also seems very inconvenient if your F2L pair edges end up in the DF slot, you'd have to remove them with F/M moves which is another regrip... a lot of new methods fall into the trap of being a worse CFOP, worse Roux, or worse ZZ, from what I can tell this is all 3 at once?
I'm looking at...
From a quick look at the twistypuzzles collections page, this user has 18 Square-1-type puzzles, while this user has 9 regular ones + a few related variants, including 43 "Square-1 Mechanism"... not sure if there's an easy way to query the database for single puzzles.
https://www.google.com/search?q=%22F+U%27+R%27+F+R2+U%27+R%27+U%27+R+U+R%27+F%27+R+U+R%27+F%27%22
Already in loads of online DBs and alg sheets as evidenced by 2 seconds of pasting it into Google
The real answer is there's no difference. A few years ago a bunch of YouTubers decided they didn't like the term "UWR" because it implied something about competition conditions? I don't remember. But they pushed their own term that means exactly the same thing, and now there's a weird confusion...
I've been an administrator on the Wiki for just over 7 years now - originally I was added to clear up pages created by spambots but those are rare these days. I've been checking the recent changes every couple of days and trying to keep some order on the Wiki.
However I haven't been active in...
You might be waiting a while because Rokicki has stated in the past that it would take more computing power to optimally solve a single 4x4 state than it took to solve the entire set of 3x3s. As computers become more and more powerful this becomes more feasible without borrowing Google's...
I've amended my response as I was misreading the results (my fault for pasting before reading the paper). They're just equations for the computational complexity of each cube, you can't plug in N=4 to get bounds for the 4x4. There's a thread on the paper here with more information & interesting...
The exact value was proven through bruteforce, specifically by first proving that Superflip requires 20 turns to solve, then proving that every other state is solvable in 20 or fewer turns. There's no known direct equation/algorithm to determine God's number for an arbitrary NxNxN puzzle but...
I don't have anything to add about 5style which I haven't already said in my previous post in this thread. But I agree announcing someone else's tragic death in a method thread and using it to make a point about yourself is very odd.
6000 algs would be about 1000 a year or 3 per day for the...