Recent content by ananasclassic

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    God's number table

    The 4x4x4 WTM/OBTM upper bound can be updated from 55 to 54. The proof uses a new exact 18-move bound for phases 1+2, combined with the published 16- and 20-move bounds. Details: https://www.speedsolving.com/threads/4x4x4-obtm-wtm-upper-bound-improved-from-55-to-54.97372 Artifact...
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    What is God's number on a 4x4 Rubik's cube?

    I have posted a new computer-assisted improvement of the 4x4x4 OBTM upper bound from 55 to 54. The new exact phase 1+2 bound is 18 moves, giving 18 + 16 + 20 = 54. Discussion thread: https://www.speedsolving.com/threads/4x4x4-obtm-wtm-upper-bound-improved-from-55-to-54.97372/ Proof artifact...
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    4x4x4 OBTM (WTM) upper bound improved from 55 to 54

    I have made public a computer-assisted proof artifact that improves the known OBTM upper bound for the 4x4x4 Rubik’s Cube from 55 to 54: https://github.com/AnanasClassic/4x4x4-obtm-54-research The new exact result is that phases 1 and 2 of the three-phase decomposition can always be completed...
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    Development of a megaminx solver

    I have also put together a catalogue of my improved Megaminx pattern algorithms. I used Walter Randelshofer’s Megaminx pattern collection as the starting point: https://www.randelshofer.ch/rubik/megaminx/ So far, I have improved 218 out of 334 patterns, which is about 65.3% of the entire...
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    Development of a megaminx solver

    I also keep trying to solve the pure Megaminx, but I still can’t train a model that can solve it at all, and I don’t understand why. :)
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    Development of a megaminx solver

    I’m finally back with something interesting: a 44-BTM superflip solution...
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    Development of a megaminx solver

    Link First two turns can be merged into the one BTM turn, but I don’t remember the exact notation for that.
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    Development of a megaminx solver

    For context, I had previously found a 47-move superflip solution in FTM/BTM, but my best QTM solution was 54 moves, one move longer than Ivan’s.
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    Development of a megaminx solver

    That’s a very insightful observation! Do you have any intuition about what could be an antipode for the Megaminx? Could it be a state where all pieces are significantly displaced from their solved positions? For example, on the Rubik’s Cube in QTM, this is the superflip combined with four...
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    Development of a megaminx solver

    After 20 hours of compute it found a 47-FTM solution It's the same approach, just with a 4 times wider beam
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    Development of a megaminx solver

    Thanks a lot for the kind words - I really appreciate it, especially coming from you. Either way, I'm glad you find the result interesting.
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    Development of a megaminx solver

    Yes, thanks, fixed it I meant that I wrote a lot of code while working on this problem, and the training script itself was written by me. There is a certain amount of “secret sauce” that I use for Kaggle competition submissions, but for the 48-FTM superflip I used an almost pure CayleyPy...
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    Development of a megaminx solver

    I wrote a lot of my own code, but in fact, the approach from the paper generalizes to other puzzles quite easily – you just need to change the set of valid moves, the size of the permutation, and a few hyperparameters, and then run the training pipeline to get a model that solves the given...
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    Development of a megaminx solver

    I’ll definitely try to solve it. Right now, I need to focus on preparing my bachelor’s thesis — it will actually be about the Megaminx — and for now I’ll be working on more down-to-earth experiments.
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    Development of a megaminx solver

    Of course In short, I used the CayleyPy approach from this article. For the 54-QTM solution, I used an improved model that predicts distances for all neighbors at once (I used it for a sub-80k submission to a kaggle competition) with a beam size of 2^27. The solution took about 15 hours on a...
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