2-move solves

JediJupiter

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May 21, 2014
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England
WCA ID
2014DICK01
According to the WCA rules:
4b3) Specification for the scramble program: An official scramble sequence must produce a random state from those that require at least 2 moves to solve.
Now, imagine that you're at a competition. They bring out your cube, and you see that you have a 2-move solve. You can solve it as fast as you can, or you can solve it slowly and try to take more than 5.55 seconds. What would you do? Of course, you only have 15 seconds to decide.
((If this counts as off topic, please feel free to move the thread.))
 
I'd DNF it.

1. It requires no skill.
2. 3x3x3 single WR loses all merit.
3. The inevitability of having to explain to people just how unimpressive my world record is, which they'd certainly agree with.

However, everyone has an equal chance of getting a similar scramble at any competition at any time, I can understand if others will try and solve it as fast as possible. They shouldn't IMO, but it's kind of inevitable that one **** will do it.
 
I'd DNF it.

1. It requires no skill.
2. 3x3x3 single WR loses all merit.
3. The inevitability of having to explain to people just how unimpressive my world record is, which they'd certainly agree with.

However, everyone has an equal chance of getting a similar scramble at any competition at any time, I can understand if others will try and solve it as fast as possible. They shouldn't IMO, but it's kind of inevitable that one **** will do it.

You're taking things to seriously, I'd do it because 0.xx wr lol.
 
Excuse me, Ollie? If a competitor gets an easy scramble in competition, and solves it as fast as possible, it's their fault that the time is too good, and we should look down on them for it?

If a scramble would be so easy as to render the event meaningless, it should not be used in competition. That's the whole point of scramble filtering, to prevent stuff like this. And this example is exactly why we need it.
 
If this was E1 or E2 and I got the scramble but no one else would, I'd get 9.80+

If this was just a normal group's scramble, I'd go as fast as I could. Other people would so the 3x3 single would lose merit without me.
 
Would you rather have a sub-5.50 WR that you earned honestly or a sub-1 single which was only possible as a result of sheer luck (which virtually every non-cuber is capable of doing in a similar time?)

Sub-1 because it would be funny.
 
I don't even get it, why should I wait five seconds?

To respect the current world record holder who had to do more than 2 moves.

Excuse me, Ollie? If a competitor gets an easy scramble in competition, and solves it as fast as possible, it's their fault that the time is too good, and we should look down on them for it?

I'd at least have way more respect for someone who waited specifically to not get a WR on an easy solve, especially if they knew they would have no chance of breaking it otherwise.

If a scramble would be so easy as to render the event meaningless, it should not be used in competition. That's the whole point of scramble filtering, to prevent stuff like this. And this example is exactly why we need it.

I also agree. I'm also very confused about why a 7x7 can be just 2 moves away, but a 2x2 which can be done in under a second anyway has to be 4 moves away.
 
I also agree. I'm also very confused about why a 7x7 can be just 2 moves away, but a 2x2 which can be done in under a second anyway has to be 4 moves away.

2x2 scrambler is based on a random state. 7x7 scrambler is a big amount of random moves. It can't be 2 moves anyway.
 
Excuse me, Ollie? If a competitor gets an easy scramble in competition, and solves it as fast as possible, it's their fault that the time is too good, and we should look down on them for it?

If a scramble would be so easy as to render the event meaningless, it should not be used in competition. That's the whole point of scramble filtering, to prevent stuff like this. And this example is exactly why we need it.

Sub-1 because it would be funny.

A good case for scramble filtering methinks
 
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