@Kirjava,
I have a few questions regarding solving the last layer wings.
First of all, I counted 54 cases on your ELL page, excluding the first section on "First/Second Edge Tricks," which may also include algorithms from the other 54 (I haven't compared the two to know).
[1] I recall that you said that you can solve any LL case in 3 algorithms, right?
[2] If [1] is true, are all of the algorithms on your ELL page sufficient to do this? I mean what IS there, not any algs for cases not on there which are mirrors, inverses, etc.
[3] If [2] is not true, then what's the minimum number of algorithms one needs to know to solve all LL cases in 3 or less algorithms?
The reason I ask is because I am currently putting together an alternate approach which requires the solver to know algorithms for 55 cases (55 algorithms total). That includes mirrors and inverses.
The Process:
[1] If one dedge is completely solved, skip this step. Otherwise, one dedge can be solved with one of 29 2 2-cycle algorithms (out of the 58 possible 2 2-cycle cases for the last layer).
[2] OLL. There are a total of 13 OLL cases (including mirros) when restricted to 3 unsolved dedges. Of those 13 OLLs, 11 of them can be done with 2 2-cycle algorithms from the selection of 29 used in step 1. The two new algorithms to be learned are to orient one dedge (a 3-cycle is probably best for this) and orient 3 dedges (a 3 2-cycle is probably best for this).
[3] PLL. There are a total of 32 PLL cases (including mirrors and inverses) when restricted to 3 unsolved dedges. Of those 32 PLLs, 8 of them can be solved with 8 of the 29 2 2-cycles used in step 1.
Hence,
Step 1 requires 29 algs
Step 2 requires 2 additional algorithms
Step 3 requires 24 additional algorithms
For a grand total of 55 algorithms. Again, that includes mirrors and inverses.
Another way to look at this is that
PLL (Step 2) requires 32 algorithms (including mirrors, inverses, etc.)
OLL (Step 3) requires 13 algorithms (including mirros, inverses, etc.)
and Step 1 therefore requires 10 additional 2 2-cycle algorithms to what can already be used in PLL and OLL.
Of those 55 algorithms, only 4 + 12 + 1 = 17 algorithms need to be odd permutations.
4 for the oriented 2-cycle cases, 12 for the oriented 1 2-cycle and 1 3-cycle cases, and 1 for the 3 dedge flip restricted to affecting the wings in those 3 dedges only.
I have algorithms for most of these cases, but I'll be trying to find the rest, as well as find faster ones for some of the longer ones that I have.
EDIT:
Well I guess only 16 odd permutation algorithms are required, as the 1 for the 3 dedge flip can be a specific 1 4-cycle and 1 2-cycle alg and possibly another cycle composition that I cannot think of right now. However, I think 3 2-cycle algorithms are more efficient anyway.