4x4x4 Questions

Should I use mini QJ or normal?

Normal. Locks less, and moves faster.

Breaks less.

False.

I have both, and the mini QJ is much more robustly built. If someone else has both, take out the corners of each, and see how much more plastic is connected on the mini than to the normal. I broke two corners from a leg just regularly cubing and the other by twisting the piece in its socket (stupid, but I was playing around too much).

Also, the mini QJ happens to be a lot faster out of the box, and they are equally as fast after break in. The mini is better because it is easier to handle, and it is competition legal.
Sorry, I thought he said mini QJ.
 
On one of the corners, a raised "QJ" is slapped on.
3j) Puzzles must be clean and must not have any textures, markings, elevated pieces, damages, or other differences that distinguish one piece from a similar piece.

3l) Cube puzzles must have at most one logo. For Rubik's Cube or bigger cube puzzles the logo must be placed on one of the centre pieces.

So the normal QJ is NOT competition legal. In the proposed new regulations, it is legal. But we are still operating under the current regulations for the time being.

And anyway, the normal QJ REALLY hurts when you turn it and catch a fingernail. I can't speak for the non-tiled, but just get the mini. It's really good.
 
The normal QJ 4x4 works very nicely in my opinion. I've done the "squrcle" mod to it and removed the tiles, and now I constantly average 1:20. I removed the tiles with a scrape-rite blade. It worked well. Slap on some cubesmith 4x4 bright stickers, and I have the best cube in my collection! Its amazing though. But, the tiles are very durable, but the pieces are a bit fragile. Ive broken 5-7 on my QJ.
 
HAHAHA. Yep.

Ok... So I'm done with 3x3's for now.

For 2x2's;
-I have a LanLan
-I want an Eastsheen 2x2

For 4x4's;
-I have a Rubik's Revenge
-I want a miniQJ

For 5x5's;
-I have none...
-I want a YJ
-I want a Vcube5


Wow, anything I missed?
 
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On one of the corners, a raised "QJ" is slapped on.
3j) Puzzles must be clean and must not have any textures, markings, elevated pieces, damages, or other differences that distinguish one piece from a similar piece.

3l) Cube puzzles must have at most one logo. For Rubik's Cube or bigger cube puzzles the logo must be placed on one of the centre pieces.

So the normal QJ is NOT competition legal. In the proposed new regulations, it is legal. But we are still operating under the current regulations for the time being.

And anyway, the normal QJ REALLY hurts when you turn it and catch a fingernail. I can't speak for the non-tiled, but just get the mini. It's really good.

Do you not understand that there are NO publicized cases of a competition where a competitor was not allowed to use a tiled QJ 4x4 for 4x4 speed?
 
This is kinda unrelated but still... My dad picked up a rubik's brand 4x4 for me today. It sucks. Don't get it. Pops like mad (a minimum of 3 pops per solve i think). Anyway, i'm using this thing called the reduction method and i wanna know just how bad these times are. Oh yeah, i'm using a lil bit of double edge pairing (i'm still unsure of how it works, still figuring it out).

Yeah, so the centers take me about 1:30 on an average and the edge pairs take me about 4 to 5 minutes more. I've got an average of about 7 minutes with about 2 odd hours of solving.

Any advice on timing improvements? I use a 2 look LL and know my parity.
 
This is kinda unrelated but still... My dad picked up a rubik's brand 4x4 for me today. It sucks. Don't get it. Pops like mad (a minimum of 3 pops per solve i think). Anyway, i'm using this thing called the reduction method and i wanna know just how bad these times are. Oh yeah, i'm using a lil bit of double edge pairing (i'm still unsure of how it works, still figuring it out).

Yeah, so the centers take me about 1:30 on an average and the edge pairs take me about 4 to 5 minutes more. I've got an average of about 7 minutes with about 2 odd hours of solving.

Any advice on timing improvements? I use a 2 look LL and know my parity.
Practice. Also do a advanced edge pairing method, the Syuhei
click here for a video
Also if it is besides the point you should make a separate question thread :)
 
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