Better algorithms.

GreenDragon

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Better fourmulas...

I need some better fomulas for last layers and top layer. I have to reapeat the same fourmula (swan) at least four times to do it. Anyone have a faster way? Or any other suggestions I can use to make it?
(formulas)
1.) Keyhole
2.) sune
3.) (don't remeber name)

Oh and can someone give me some cube notations? I should learn them and can someone just give me an easy guild to it? Thanks to all that helped.
 
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1.) last layers?
2.) last layer = top layer?
3.) What is swan?
4.) formula
5.) "don't remember name" helps ALOT to help you!

You don't know cube notations, you don't say which cube etc. What if you just google a few things:

F2L, Fridrich, OLL, PLL, 4LLL, 2 look OLL, 2 look PLL for example.

You can also search this forum.
good luck!
 
I understand, since I taught him (and I taught him pretty inefficiently).

Here is his LL:

1. F U R U' R' F' for Edges OLL
2. Sune repeatedly for Corners OLL
3. A varation on J-Perm using Niklas for Corners PLL
4. M D2 M' and AUF (commutators) for Edges PLL.
 
I am looking for better algorithms, I use keyhole for the first two, sune, and I use two more for the final layer. I don't remeber there names, but I need a faster one for sune. Anyhelp here? Nothing too complicated just something better, and not too many moves, becuse I just have learned notations.
 
I guess you use beginners method. With finishing-alg (R F R' F' etc.)
So go to cubestation.co.uk select 3x3x3, CFOP method and start learning.

//Okay byu. I was wrong :D
 
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I need some better fomulas for last layers and top layer. I have to reapeat the same fourmula (swan) at least four times to do it. Anyone have a faster way? Or any other suggestions I can use to make it?

If by "swan" you're referring to the Sune, you never have to do that more than three times to orient corners. Four times (and "at least four"... surely you mean "up to four"?) is too many. Learn how to optimize this step, i.e. figure out what the sune does and determine which way to hold your cube for each corner orientation case before you perform the sune. You should also learn the anti-sune, then corner orientation can always be solved in at most two looks.

Notation: wiki
 
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