The FRNB method

Would you use it?

  • Yes

    Votes: 0 0.0%

  • Total voters
    11
M

Mr.Ducky

Guest
Toturial for method: https://sg.docworkspace.com/d/sbPa4bXAa4sSv2kL_s9uzw9ifsxujw1izcd
The FRNB method stands for Freedom+Roux But Not, and as in the name, you can have alot of flexibility in doing f2l in this method, similar to what is seen in roux and apb methods. The roux but not part is having to do 1 step from the roux method which is orientation of yellow corners.


Explanation:
Step 1:FFTL

It stands for Freedom First Two Layers, and you do this part similar to what is seen in apb, but without any white edges orientated. It generally gives alot of speed and flexibility, anyone who uses apb or roux i think would like this.
Step 2: RBN
This step stands for Roux But Not, where you do only one step from roux, which is orientation of yellow corners. This method is not really necessary if you know all olls and arent really fast at doing this step, but when you fix all the yellow corners and do step 3, you end up with only 3 possible oll cases.
Step 3: OWE
I named this step owe because you basically owe the white edges their place after step 1, it stands for Orientation of White Edges, you can do this using only M and U moves or other methods.
Step 4: 3Oll+Pll
Now you can solve the rubiks cube normally, but you only have 3 possible oll cases, which are the ones that only require the orientation of the yellow edges. The final step is pll, which you may do in any way you want.

What do you think about this method? I have tried it alot and its actually pretty quick and efficient, I think it is best for intermediates/beginners at the rubiks cube who dont want too much algroithems. I might do a toturial document on this method.
 

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Im actually working on a example solve right now, in the first step, you may try to put the f2l edge in the white layer, then move the corner to a place on the yellow layer where you can pair them up by bringing the edge up.
I think an example solve or two may help, I'm having trouble following the steps here (maybe due to my unfamiliarity with APB).

For future reference, there exists a thread for new method ideas! There have been a bunch of new threads for new methods recently, and I think it'll be best if everyone contains their new ideas to here: https://www.speedsolving.com/threads/the-new-method-substep-concept-idea-thread.40975
 
How is FRNB different from the PCMS method? At least based on the example solve, this seems to be nearly a duplicate, just having the added restriction of solving the D-layer edges -> ELL.
 
How is FRNB different from the PCMS method? At least based on the example solve, this seems to be nearly a duplicate, just having the added restriction of solving the D-layer edges -> ELL.
I dont really know about the PCMS method but it is similar to other methods
 
Not really its basically a simplified version of it
How is FRNB different from the PCMS method? At least based on the example solve, this seems to be nearly a duplicate, just having the added restriction of solving the D-layer edges -> ELL.
 
Toturial for method: https://sg.docworkspace.com/d/sbPa4bXAa4sSv2kL_s9uzw9ifsxujw1izcd
The FRNB method stands for Freedom+Roux But Not, and as in the name, you can have alot of flexibility in doing f2l in this method, similar to what is seen in roux and apb methods. The roux but not part is having to do 1 step from the roux method which is orientation of yellow corners.


Explanation:
Step 1:FFTL

It stands for Freedom First Two Layers, and you do this part similar to what is seen in apb, but without any white edges orientated. It generally gives alot of speed and flexibility, anyone who uses apb or roux i think would like this.
Step 2: RBN
This step stands for Roux But Not, where you do only one step from roux, which is orientation of yellow corners. This method is not really necessary if you know all olls and arent really fast at doing this step, but when you fix all the yellow corners and do step 3, you end up with only 3 possible oll cases.
Step 3: OWE
I named this step owe because you basically owe the white edges their place after step 1, it stands for Orientation of White Edges, you can do this using only M and U moves or other methods.
Step 4: 3Oll+Pll
Now you can solve the rubiks cube normally, but you only have 3 possible oll cases, which are the ones that only require the orientation of the yellow edges. The final step is pll, which you may do in any way you want.

What do you think about this method? I have tried it alot and its actually pretty quick and efficient, I think it is best for intermediates/beginners at the rubiks cube who dont want too much algroithems. I might do a toturial document on this method.
You can use WV in the Last pair too
 
let’s clarify things:
Step 1: F2L pairs (lol this feels weird to put first)
Step 2: Orient LL corners
Step 3: Solve cross
Step 4: solve OLL
Step 5: solve PLL

Judging from the example solve thread, the method is VERY un-ergonomic. Frequent S moves (even S2s), M moves, B moves, make this not really ergonomic. This could just depend on the user though, but from what I’m seeing it seems like the combination of S and M moves are inevitable. This combination of moves also makes lookahead bad. There are multiple blind spots which makes lookahead tedious, and F2L cases can be awkward. Honestly, this feels like a degraded version of PCMS. Sorry if this seemed harsh, but I think the only thing potentially going for it is alg count and efficiency. It might work well as an intermediate/beginner FMC method (idk if slice moves count as two moves though. If so, then forget I said that)
 
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