COLL seems like a no-brainer and I already have the H cases down with slow recog (though their low frequency means it took a while). I've been trying to decide which of the remaining OCLLs I like least as the next one to add. Some other things i'm considering sampling, smorgasbord style:
COLL is nice but it's of more use during OH than 2H. If you're going to learn some cases then consider which ones go together - e.g. D2 + D3 + E3 + E5. These four cases go together because they're essentially mirrors and inverses. They also look very similar from the top - e.g. D2 and D3 both having matching colours on top whereas E3 and E5 have adjacent colours on top. I learned COLL in 4's because you can do the two cases which look the same on top and their inverses (typically another OCLL).
https://cubing.mikeg.me.uk/algs/coll.html
Here was the order that I learnt them if you're interested:
H1 + H6 + D1 + D6, H (same on top) + L (adj on top), RU + RUF + RrUF
E1 / F1 + E4 / F4, U (opp on top) + T (same on top), RU + RUF
E3 / D3 + E5 / D2, U (adj on top) + L (same on top), RUD
D4 / F5 + D5 / F3, L (opp on top) + T (adj on top), RrUF + RUD
E2 + E6 + F2 + F6, U (same on top) + T (opp on top), RUF + RrUF + RrUD
G3 / H2 + G5 / H3, Pi (same on top) + H (mixed on top), RUF (2H) + RUL (OH)
G1 + G6 + G2 / G4, Pi (mixed on top) + Pi (slash on top), RrUF (2H) + RUL (OH) + RrUD
OLLCP-A: Seems useful, easy to recognize, and just a small subset of OLLCP.
I learnt OLLCP-A during the Christmas break a year ago but I forgot it again through lack of use. Many of the algs are nice to learn but the reality is that the cases come up infrequently and I only ever got an advantage when I got an EPLL skip. On average, I was definitely slower and it would have taken a lot of effort for it to be faster on average than OLL + PLL.
CLLEF: I usually avoid dot cases but I do get 'em. Since they're among my worst OLLs this subset might be worth exploring.
IMHO, try to avoid them with a sledgehammer and if/when you do get them, only half of the dot cases are actually bad.
ZBLL: I'm not considering attacking full ZBLL but at least cherry-picking ones that are stupid not to know.
Individual cases come up infrequently... 1/3888 solves when left to chance. Potentially 1/972 solves if you force EO in 50% of your solves. I started to learn some 2GLL's (i.e. 2-gen subset of ZBLL, 2-gen superset of COLL) but they came up so infrequently and with harder recognition, I decided it wasn't useful for me. Chances are I'd fail to notice the cases I know and waste time trying to recognise cases I don't know!
I'm also considering some last slot twiddling to influence better last layers. Some WV and VLS in general seems prudent. I would like to develop an intuitive sense for corner control during F2L, I currently have none. I have a reasonable intuitive sense for edge control and often sledge things in or out and have developed alternate insertions for a lot of cases based on the EO situation... I would really like to have that kind of feel for corners.
Intuitive EO can be useful and I do it when it's not costly. I should probably learn some easy WV cases if I'm able to spot them mid-F2L pair without pausing (i.e. between the setup and insertion).