Thom S.
Veteran
- Joined
- Sep 26, 2017
- Messages
- 1,276
So the reason I made this is because Corners for BLD is a rare Land. Most Top blindsolvers say that there isn' t a good advanced Method between OP and 3Style(Orozco is collecting some steam though) and this is domething I want to change.
You can call this an extension to OP, it is quite more efficient
Setup(~2 Moves), Y Perm(15 Moves), Setup Prime(~2 Moves) from Standard OP is 17-19 Moves while mine current Algorithm set is about 11-12 Moves per Target.
Disclaimer: If you know a different algorithm for a case just reply and I will add it in a coming PDF if it's not completely horrible.
Right now my own Algorithms aren't very Speed-optimized
I made a Corners only-Solve with the Targets
Ubl Dfl dFr Ufr Dbl dBr Ufl dBr
The amount of moves in OP are:
19 17 19 17 19 17 19 17 which adds to 144 moves
With my algorithms the moves are:
15 10 12 17 12 11 15 11 which adds up to 103 moves
So a 41 Moves difference which is pretty heavy if you can execute the Algorithms well
Ubr: U' L' U' L F L' U' L U L F' L2 U L U2
Ufr: F R U' R' U' R U R' F' R U R' U' R' F R F'
Ufl: U2 R U R' F' R U R' U' R' F R2 U' R' U
uFl: F U' F' U2 F B U' F' U B' U2
uFr: U R' F2 L D' L D L2 F2 R , B' R2 F D' F D F2 R2 B U
dFr: R' U' R2 F R' B' D' R D F' R' B
dFl: F2 U' F' U2 F B U' F' U B' U2 F'
ufR: U L F2 R2 D R D' R F2 L' , F R2 B2 D B D' B R2 F' U
ubR: U2 L' U R' U' R L U2 R' U' R , R2 U' F R2 B' D B' D' B2 R2 F' R2
dbR: R2 U' F R2 B' D B' D' B2 R2 F' R2
dfR: R U' R' U' R U R' F' R U R' U' R' F R
uBr: U F2 L' U' L U' L' U' L F L' U' L U L F' L' F2 U'
dBl: U L2 U' L F2 R' D R' D' R2 F2 L U'
dBr: (y) F L2 B2 D' B' L2 F U' F2 (y') , (y') B R2 F2 D' F' D F' R2 B U' B2 (y) , R F' U' F R2 B' D B' D' B2 R
ufL: F2 R U' R' U' R U R' F' R U R' U' R'F R F2
dfL: F L2 D' L' D L' F2 R U' R' F
dbL: U M' B2 R B U R B' R2 B2 R U' r'
DflU F2 R2 D R D' R F2 L' U L U'
Dfr: R U R' F2 L D' L D L2 F2 , R2 B2 D B D' B R2 F' U F , R U R' F2 L F L2 U L U' F
Dbr: U' R2 F R' B' D' R D F' R' B R' , U' R2 F2 D' F' D F' R2 B U' B' U
Dbl: U2 L U L' B2 R D' R D R2 B2 U2
You can call this an extension to OP, it is quite more efficient
Setup(~2 Moves), Y Perm(15 Moves), Setup Prime(~2 Moves) from Standard OP is 17-19 Moves while mine current Algorithm set is about 11-12 Moves per Target.
Disclaimer: If you know a different algorithm for a case just reply and I will add it in a coming PDF if it's not completely horrible.
Right now my own Algorithms aren't very Speed-optimized
I made a Corners only-Solve with the Targets
Ubl Dfl dFr Ufr Dbl dBr Ufl dBr
The amount of moves in OP are:
19 17 19 17 19 17 19 17 which adds to 144 moves
With my algorithms the moves are:
15 10 12 17 12 11 15 11 which adds up to 103 moves
So a 41 Moves difference which is pretty heavy if you can execute the Algorithms well
Ubr: U' L' U' L F L' U' L U L F' L2 U L U2
Ufr: F R U' R' U' R U R' F' R U R' U' R' F R F'
Ufl: U2 R U R' F' R U R' U' R' F R2 U' R' U
uFl: F U' F' U2 F B U' F' U B' U2
uFr: U R' F2 L D' L D L2 F2 R , B' R2 F D' F D F2 R2 B U
dFr: R' U' R2 F R' B' D' R D F' R' B
dFl: F2 U' F' U2 F B U' F' U B' U2 F'
ufR: U L F2 R2 D R D' R F2 L' , F R2 B2 D B D' B R2 F' U
ubR: U2 L' U R' U' R L U2 R' U' R , R2 U' F R2 B' D B' D' B2 R2 F' R2
dbR: R2 U' F R2 B' D B' D' B2 R2 F' R2
dfR: R U' R' U' R U R' F' R U R' U' R' F R
uBr: U F2 L' U' L U' L' U' L F L' U' L U L F' L' F2 U'
dBl: U L2 U' L F2 R' D R' D' R2 F2 L U'
dBr: (y) F L2 B2 D' B' L2 F U' F2 (y') , (y') B R2 F2 D' F' D F' R2 B U' B2 (y) , R F' U' F R2 B' D B' D' B2 R
ufL: F2 R U' R' U' R U R' F' R U R' U' R'F R F2
dfL: F L2 D' L' D L' F2 R U' R' F
dbL: U M' B2 R B U R B' R2 B2 R U' r'
DflU F2 R2 D R D' R F2 L' U L U'
Dfr: R U R' F2 L D' L D L2 F2 , R2 B2 D B D' B R2 F' U F , R U R' F2 L F L2 U L U' F
Dbr: U' R2 F R' B' D' R D F' R' B R' , U' R2 F2 D' F' D F' R2 B U' B' U
Dbl: U2 L U L' B2 R D' R D R2 B2 U2
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