dbeyer
Veteran
Those who were at US Nat'ls probably heard Chris Hardwick speak of the upcoming BH Method.
With the unexpected EARLY release of v-cubes, we have decided to hold back on our publication of our current endeavors, to bring you a complete system, for everything up to the 7x7!
Truly, everything you can learn from the 5x5 is applicable to the other orbits found in the 6x6 and 7x7.
While communicating over the phone and through emails, Chris and I have developed some terminology and vocabulary. I think that there needs to be some set standard, that we will use to define pieces, or locations on a big cube.
Only pieces in the same orbital can be cycled with one another and the other, yet to define one of the oblique centers as
U2b3l would be rediculous and Tedious, confusing even.
First and foremost, lets begin with the basic 3x3. With commutators you are directly solving pieces. So it is important whether you cycle to the F or the L sticker of the FL.
To cycle to the F sticker of the FL you would designate this piece in the cycle as FL. Likewise to cycle to the L sticker of the FL you would notate the piece in the cycle as LF.
A corners position is notated by the Target sticker first, then from there, going counter-clockwise around that corner.
It is not the BRU. If you start at the U, and go counter-clockwise, it would then be U -> R -> B. The order of the pieces is commutative. URB = RBU = BUR, you just start at a different sticker location.
The 8 "Oriented" Corner locations are as follows:
URB, UBL, ULF, UFR
DFL, DRF, DBR, DLB
I think that perhaps knowing the definitions of the 8 "Oriented" Locations will help in defining all of the other pieces on the cube.
Now beyond the 3x3, there are 2 t-center orbitals, 2 wing orbitals, 2 x-center orbitals, and 2 oblique orbitals.
Now on the 5x5, Chris and I define a t-center's location by capitalizing the Face that the T is on, and lowercasing the slice it is on.
The Df for example is on the D face and f slice.
For the 7x7 there is another orbital of Ts. Ul is easy enough to type in reference to the 5x5. On a 7x7 the U2l is the same as the 5x5s Ul. Notice how the 2 is ommited for the 5x5. Perhaps we could come to a standard that we can define a piece with ommitence of the "numbers". Rather if we could define the orbit ONCE per cycle, then then ommit which inner and outter slice you are on, the definition of a piece could be very easy.
With a few letters and symbols and you can define whatever orbit you are talking about, and then the given cycle in less than 10 characters.
Lets pick a few characters to help define the piece type.
"x, w, t, +/-" should suffice.
With the unexpected EARLY release of v-cubes, we have decided to hold back on our publication of our current endeavors, to bring you a complete system, for everything up to the 7x7!
Truly, everything you can learn from the 5x5 is applicable to the other orbits found in the 6x6 and 7x7.
While communicating over the phone and through emails, Chris and I have developed some terminology and vocabulary. I think that there needs to be some set standard, that we will use to define pieces, or locations on a big cube.
Only pieces in the same orbital can be cycled with one another and the other, yet to define one of the oblique centers as
U2b3l would be rediculous and Tedious, confusing even.
First and foremost, lets begin with the basic 3x3. With commutators you are directly solving pieces. So it is important whether you cycle to the F or the L sticker of the FL.
To cycle to the F sticker of the FL you would designate this piece in the cycle as FL. Likewise to cycle to the L sticker of the FL you would notate the piece in the cycle as LF.
A corners position is notated by the Target sticker first, then from there, going counter-clockwise around that corner.
It is not the BRU. If you start at the U, and go counter-clockwise, it would then be U -> R -> B. The order of the pieces is commutative. URB = RBU = BUR, you just start at a different sticker location.
The 8 "Oriented" Corner locations are as follows:
URB, UBL, ULF, UFR
DFL, DRF, DBR, DLB
I think that perhaps knowing the definitions of the 8 "Oriented" Locations will help in defining all of the other pieces on the cube.
Now beyond the 3x3, there are 2 t-center orbitals, 2 wing orbitals, 2 x-center orbitals, and 2 oblique orbitals.
Now on the 5x5, Chris and I define a t-center's location by capitalizing the Face that the T is on, and lowercasing the slice it is on.
The Df for example is on the D face and f slice.
For the 7x7 there is another orbital of Ts. Ul is easy enough to type in reference to the 5x5. On a 7x7 the U2l is the same as the 5x5s Ul. Notice how the 2 is ommited for the 5x5. Perhaps we could come to a standard that we can define a piece with ommitence of the "numbers". Rather if we could define the orbit ONCE per cycle, then then ommit which inner and outter slice you are on, the definition of a piece could be very easy.
With a few letters and symbols and you can define whatever orbit you are talking about, and then the given cycle in less than 10 characters.
Lets pick a few characters to help define the piece type.
"x, w, t, +/-" should suffice.