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The x/y/z rotations conform to a left hand rule. If you're used to drawing Cartesian coordinate graphs, then the x axis on a piece of paper would be horizontal, increasing positively away from zero to the right, the y axis would be vertical, increasing in the up direction and the z axis would come out of the paper towards your face. If you hold your left hand as described above and point your finger in the direction of the axis in question, a regular turn is in the direction your fingers curl and a ' twist is the other way.
Two layers might be wide for a 3x3, but as I said the notation doesn't work for anything bigger. Two isn't that wide for a 4x4 (isn't 3 layers wider?) and it certainly doesn't cut it on a 7x7.It is also easy to understand. Whenever I see, for example, Rw, I say to myself, "R-wide" which tells me to turn two layers because two layers are "wide."
Funny, despite being a math major at Caltech, I've never heard of it. Do you think you could elaborate a bit more? It sounds interesting.Does anybody here know what the Cartesian Coordinate system is besides Brunson? Because I think it's an excellent way to remember which way to turn the cube.
Funny, despite being a math major at Caltech, I've never heard of it. Do you think you could elaborate a bit more? It sounds interesting.Does anybody here know what the Cartesian Coordinate system is besides Brunson? Because I think it's an excellent way to remember which way to turn the cube.
Yes, this idea would work PERFECTLY , especially for colorblind people/ people with color recognition problems (like Harris), and for people with monochrome printers.I myself think we need a more beautiful and artistic notation system. I propose the use of colors.
R Is the outermost layen on the right.
RRR Would be the 3 rightmost layers
RRRRRR Is the2nd-7th rightmost layers.
I'm pretty sure qqwref is being facetious, but I can't quite tell if you are or not.Funny, despite being a math major at Caltech, I've never heard of it. Do you think you could elaborate a bit more? It sounds interesting.Does anybody here know what the Cartesian Coordinate system is besides Brunson? Because I think it's an excellent way to remember which way to turn the cube.
I don't think the Cartesian Coordinate system is used in math...
I'm pretty sure qqwref is being facetious, but I can't quite tell if you are or not.Funny, despite being a math major at Caltech, I've never heard of it. Do you think you could elaborate a bit more? It sounds interesting.Does anybody here know what the Cartesian Coordinate system is besides Brunson? Because I think it's an excellent way to remember which way to turn the cube.
I don't think the Cartesian Coordinate system is used in math...![]()
The Cartesian Coordinate system, according to Wikipedia, is basically your normal (x,y) system using ordered pairs. All of you should have learned this in elementary school in geometry.
You can extend this system into any dimension. In 3D, the x axis is horizontal, the y axis points toward you, and the z axis is vertical. Now, I'm not going to philosophy about Tetraspace, aka (w,x,y,z,) coordinates.
The Cartesian Coordinate system, according to Wikipedia, is basically your normal (x,y) system using ordered pairs. All of you should have learned this in elementary school in geometry.
You can extend this system into any dimension. In 3D, the x axis is horizontal, the y axis points toward you, and the z axis is vertical. Now, I'm not going to philosophy about Tetraspace, aka (w,x,y,z,) coordinates.
You made some errors.
x = horizontal axis
y = vertical axis
z = pointing towards you
You don't use z in ordered pairs or do you?:confused: