User:Code Monkey/2+2LLL Notes

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These are the algorithms needed for a 2+2-look last layer—that is, a 2-look OLL followed by a 2-look PLL.

Orient Edges

Flip Adjacent Edges

Name:
Used in: OLL
Optimal moves: 6 HTM

OLL [F: [U, R]]


Flip Opposite Edges

Name: Suit up, T
Used in: OLL
Optimal moves: 6 HTM

OLL [F: [R, U]]


Flip All Edges

Name: zamboni
Used in: OLL
Optimal moves: 11 HTM

OLL F [R, U S [R, U] f'] [1]


Orient Corners (OCLL)

Left Sune

Name: S, Sune, Swimming Left
Used in: OCLL, OLL
Optimal moves: 7 HTM

OLL R U R' U [R: U2] [2]


Right Sune

Name: -S, Antisune, Swimming Right
Used in: OCLL, OLL
Optimal moves: 7 HTM

OLL y2 R' U' R U' [R': U2]


Double Sune

Name: H, Double Sune, Flip, Cross
Used in: OCLL, OLL
Optimal moves: 11 HTM, 10 STM

OLL R U R' U [R, U' [R: U2]]


T-Shirt

Name: pi, Bruno, wheel, T-shirt
Used in: OCLL, OLL
Optimal moves: 9 HTM

OLL f [R, U S' [R, U] F']


Superman

Name: U, Headlights, Superman
Used in: OCLL, OLL
Optimal moves: 9 HTM

OLL [R': U2 [F U' R': U']]


Hammerhead

Name: T, chameleon, shark, Hammerhead, Little Horse, stingray
Used in: OCLL, OLL
Optimal moves: 8 HTM

OLL [r U: R' [F: R]]


Triple Sune

Name: L, Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship
Used in: OCLL, OLL
Optimal moves: 8 HTM

OLL R U R' U [R, U'2 [R: U2]]


Permute Corners

Permute 3 Clockwise

Name: A-PLL a
Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD
Optimal moves: 9 HTM

PLL R' [F R': B2 R' B2 R2 ]


Permute 3 Counter-Clockwise

Name: A-PLL b
Used in: CPLL, PLL, L3C, L4C, ZBLL, BLD
Optimal moves: 9 HTM

PLL R [B' R: F2 R F2 R2]


Swap Opposite Corners

Name: N-PLL a
Used in: PLL, ZBLL, ZZLL
Optimal moves: 14 HTM

PLL ((L U' R) U2 (L' U R'))2 U'


Swap Adjacent Corners

Name: J-PLL a
Used in: PLL, ZBLL, BLD
Optimal moves: 10 HTM

PLL (y) (R' U L') U2 (R U' R') U2 (R L U')


Permute Edges

Permute 3 Counter-Clockwise

Name: U-PLL a
Used in: EPLL, PLL, ELL, ZBLL, BLD
Optimal moves: 9 HTM, 7 STM

PLL (y) R2 U' [S': U2 U' R2]


Permute 3 Clockwise

Name: U-PLL b
Used in: EPLL, PLL, ELL, ZBLL, BLD
Optimal moves: 9 HTM, 7 STM

PLL (y) R2 U [S': U2 U R2]


Swap Opposite Edges

Name: H-PLL, X-PLL
Used in: EPLL, CPLL, PLL, ELL, ZBLL, ZZLL
Optimal moves: 10 HTM, 7 STM
X-PLL is H-PLL + U2.

PLL [M2: U U2 [M2: U]] [3]


Swap Adjacent Edges

Name: Z-PLL
Used in: EPLL, PLL, ELL, ZBLL, ZZLL
Optimal moves: 12 HTM, 7 STM

PLL M2 U M2 U M' U2 M2 U2 M' U2