Hall-4

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Hall-4 method
Information about the method
Proposer(s): Daylen Hall
Proposed: February 2024
Alt Names: D-4
Variants:
No. Steps: 6
No. Algs: 42 CLL ,6 L4W, rest is commutators.
Avg Moves: 120-150
Purpose(s):


Hall-4 is a 4x4 speedsolving method invented by Daylen Hall in February of 2024. It utilizes Yau and Direct Solving techniques. It has good look ahead for most of the solve. It’s like a 4x4 version of Cross-1.

The Steps

  • 1. Build two opposite centers( your top and bottom colors)
  • 2. Build 3 of your cross edges like in Yau.
  • 3. Finish off the 4 remaining centers and line them up with the cross. Then rotate the cube so the cross pieces are in the back leaving the F and U face free to move.
  • 4. Solve the F3L pairs. This step has good look ahead and uses lots of tricks. The solve from here is also rotationless.
  • 5. CLL/CDFLL-Solve the corners.
  • 6. 4-Look L10W(Last 10 Wings)

Pros

  • Solves pieces directly.
  • Good look ahead and ergonomics throughout the solve.
  • Uses techniques from well know methods like Yau and CFOP.
  • Few rotations.
  • Fewer moves than most methods.

Cons

  • Needs a good understanding of commutators.
  • F3L step can be hard for beginners.
  • L10W needs lots of practice to get good at.

External Links