Pochmann Method “Clochmann”

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(Redirected from Flip)
Pochmann method
Information about the method
Proposer(s): Stefan Pochmann
Proposed: 2005
Alt Names: Clochmann, Pochmann, Flip, Beginner's Clock method
Variants: Optimized Pochmann
No. Steps: 3 (Cross, Back Cross, Corners)
No. Algs: 0
Avg Moves: Speed:14
Purpose(s):


The Pochmann method (or the "Clochmann" method) is the most common method for solving the Rubik’s Clock. It's a simple method that doesn't require any algorithms or memorization, it's a beginner's method used by beginners that requires 14 moves in total. Nowadays, the method is also used by advanced clock solvers.

Tutorial

The method only has 3 easy steps. First start by making a cross on the front side, this step can be done dividing it into a few steps:

1- Set 1 or 2 adjacent pins up and turn one of the up pins dial to match the central clock to one of the edge clocks.
2- Change the pin configuration in a way that you still have 1 or 2 adjacent pins up but with at least 1 up pins being next to the matching clocks, now turn a dial close to an up pin to match the center clock to another edge, at this point 3 clocks must be matching.
3- Repeat this process again to have 4 matching clocks and finally set 2 up pins next to the matching clocks to match them with the last edge, solving the cross.

After the cross is done, set all pins up (or at least 3) and move the cross to 12 o'clock, then, flip the clock and repeat the exact same steps to build the back cross (be sure to only turn a dial if its pin is up, otherwise it'll break the first cross). After repeating the steps, both sides should have a cross, the last step is solving the remaining corners. To do this, set 3 pins up and turn one of their dials to match the cross with the corner next to the down pin. Do that with each corner till all clocks point to the same hour, then set all pins up to turn all clocks to 12 o'clock. The clock should be solved in both sides.

Variants

An improved version of this method is Optimized Pochmann which has 1 less move (13 in total) and at most 1 D move (the original version may have 2) which is considered better since D moves require to use lower dials turns, which is considered slower than upper dial turns.

See also

External links


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